We all live in a digital world, although it means different things to different people. In her inaugural public lecture as Adelaide’s Thinker in Residence, Intel’s Genevieve Bell will explore how digital technology is shaping our lives, our culture, and our future. Dr Genevieve Bell is an anthropologist and ethnographer with both an academic and industry background. Her research has provided considerable insight to the importance of culture in the adoption and adaptation of technology. She is currently the Director of User Experience in Intel Corporation’s Digital Home Group in the United States…
Tag: UX
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The first day of the first Autodesk University in China had many senior executive as speakers such as Autodesk’s CEO Carl Bass, Autodesk CTO Jeff Kowalski, Autodesk VP Senior Vice President, Platform Solutions and Emerging Business Amar Hanspal. As part of Autodesk commitment to improve the user experience of its products, Autodesk China Research & Development Center (ACRD) Product Design Team started recruiting users of Platform Solutions & Emerging Business Solutions (PSEB) and Architecture, Engineering & Construction Solutions (AEC) products for future usability testing and concept validation sessions […]
Elizabeth Bacon — Chief Design Officer of Devise, IxDA Vice President and Director — presented a webinar thru Catalyze called ‘Death to Personas! Long Live Personas!‘: Personas are way of describing users as fictitious individuals. As the use of personas has spread, however, they have encountered criticism. This presentation tackles some common concerns about personas, including whether they are: fluffy; expensive to create; non-actionable; limiting; or counterproductive for innovation; some of these misconceptions are addressed and best practices are shared for leveraging personas during the research and design process […]
Learning IxD From Everyday Objects
Some of us may not be trained as interaction designers or usability engineers, however, an eye for details and reasoning is always needed for awaken our design sense and build expertise. How do we make a product that is important to the user, clear for comprehension, and with a purpose? OK, start look around and double think if what you see is really what it should be. Watch Bill DeRouchey‘s ‘Learning Interaction Design From Everyday Objects’ talk given at Adaptive Path‘s UX Week 2007 in Washington DC:..
About a year and a half ago, when Dan Saffer — experience design director of Adaptive Path — first started thinking about the material that would eventually become ‘UX Intensive: Interaction Design‘, he wondered what it was that helped designers make those leaps of faith, the great guesses, that we have to make on projects. So he came up with this talk, ‘How to Make Good Design Decisions‘ […]
In their talk at IxDA | Interaction ‘08 Conference, they describe their experience with the merger of user centered design into agile (team) development practice as manifest in a one day design studio […]
Bill Buxton, in his keynote during for the opening of IxDA | Interaction ‘08 Conference, asks us: “How Can We Design Great Products if we don’t First Design our Environment?” Great ideas are not enough. In many ways, they are the easy part of design. The hard part is seeing those great ideas through to reality […]
In his keynote at IxDA | Interaction ’08 Conference, Alan Cooper issues a manifesto for revolution, showing us how to take control of an industry careening crazily into confusion, and restore visibility and manageability, along with higher revenue and profit margins, by starting an insurgency of quality […]