BusinessWeek published a special report on virtual world recently, with one article on virtual World in China which featured Hipihi, Novoking and UOneNet (a.k.a. uWorld). Hipihi has announced the beginning of its public beta testing phase, after over a year private test. uWorld, another virtual world on BusinessWeek’s article which was first profiled in October 2007, finally started its close test in March. As Hipihi, uWorld also partnered with IBM on virtual world development. Kaiser Kuo is more optimistic on it, he thought “deep-rooted MMORPG culture” in China and “willingness of Chinese to strike up online friendships with strangers” will help them in the long run […]
Tag: Gaming
It is reported that Baidu will partner with online game operators to operate online game service soon, the official news will be announced early next week. You can access the Baidu online game channel. Baidu now partners with Shanda, Joycub.cn and 51wan.com to operate six browser games. Among all six games, four of them are offered by 51wan.com, a browser online game company recently got financing from Sequoia Capital China […]
Chinese online game operator The9 Limited has announced that Blizzard Entertainment‘s World of Warcraft has logged more than 1 million concurrent players in mainland China alone, the highest concurrency since the game’s official launch in China in June 2005. The9 is a major online game operator in China, and operated servers for World of Warcraft players in China. The9 attributes the growth of WOW gaming in China in part to The Burning Crusade expansion pack, which added significant new content to the game, bringing previous players back to the franchise while drawing new gamers in […]
The parent of China Mobile (0941.HK: Quote, Profile, Research), the country’s top wireless operator, have started commercial trials of a homegrown third-generation wireless standard, TD-SCDMA, in eight cities on April 1, state media said recently. Shares in several Hong Kong-listed equipment vendors, including China Communications Services Corp Ltd (0552.HK: Quote, Profile, Research) and China Wireless Technologies Ltd (2369.HK: Quote, Profile, Research), rose on Friday, as investors anticipate heavy spending on telecoms gear.
The commercial trials will help to improve TD-SCDMA technology, as well as provide better mobile services during the Beijing Olympics, according to Xinhua News agency […]
Employees in the financial sector earned much more than workers in other industries last year thanks to the lucrative financial market, an annual salary report has revealed. The report, released by leading human-resources service provider Zhaopin.com in Shanghai, was based on a survey of more than 1,000 companies across all sectors throughout the country last year. It found workers in the financial industry were paid an average salary of 4,987 yuan (US$694) per month. The figure is about 40 percent higher than the national average […]
China’s software sector generated 580 billion yuan (about 80.8 billion U.S. dollars) in revenue in 2007, an annual increase of 20.8 percent, the Ministry of Information Industry reported: sales of software products surged 22.5 percent to 201.7 billion yuan, while system integration income rose 16 percent to 147.8 billion yuan (nearly 21 billion US dollars). The income of software and information technology services hit 97.8 billion yuan (over 13 billion US Dollars), up 24.8 percent. Revenues of embedded system software hit 115.5 billion yuan (around 16 billion US dollars), up 21.8 percent year on year…
The year-long survey, Netguide 2008, conducted by the Data Center of the China Internet (DCCI) and the Internet Society of China (ISC), polled more than 300 websites, 270 enterprises and 50,786 persons.Results suggest that the number of Chinese online gamers will likely surpass 59 million in 2008, a 20 percent increase on 2007’s 48 million, reports China View. The survey also found that the market value of Chinese online gaming in 2007 rocketed 57 percent from 2006’s 9.36 billion yuan (1.2 billion US dollars) […]
China’s online gaming market surged 66.7 percent year-on-year to hit 12.8 billion yuan in 2007, according to a report released by i Research Inc., a Shanghai-based consulting firm. The jump is largely driven by China’s massive player-pool and operators‘ marketing efforts, said the firm. The number of China’s netizens grew 53 percent last year from 2006 to hit 210 million by December, which means the country is close to overtaking the United States to become the world’s No. 1 by web population size, according to China Internet Network Information Center (CNNIC): Nearly 60 percent of the web users (more than 120 million) have played at least one title in the past year, with an average of 7.3 hours spent on the online games every week. Twenty-one percent of them even played more than 10 hours a week […]
China’s Internet consumption hit 398.8 billion yuan (53.89 billion U.S. dollars) last year and is expected to reach 581.5 billion yuan in 2008, up 45.8 percent, according to a survey released recently. The ‘Netguide 2008‘ survey, which provides a wrap-up of China’s2007 cyber world, polled more than 300 web sites and about 200 enterprises, with 50,786 interviewees around the country […]
According to latest data from the Chinese Ministry of Information Industry, there were about 550 million mobile subscribers in China by the end of 2007. Mobile handsets will undoubtedly become the most used media consumption device among Chinese users, if it is not yet. M:Metrics recently released its study on mobile media consumption in China.