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Watch “Why (and How) Businesses Should Think Small” discussion at Smart Salon Highlights

The difference between a good and a great product are its details – those microinteractions that make up the small moments inside and around its features. Our latest Smart Salon explored this compelling topic with Smart Design’s Director of Interaction Design, Dan Saffer, Kristen Culp of Pebble Technology, Bill DeRouchey of GE and Karen Kaushansky of Jawbone.

How do you toggle the on/off switch? How do you know you set a status? How can you change the volume? All these little moments—which are typically embedded in a feature list and are often dismissed—can change a product from one that is tolerated to one that’s beloved, when deliberately designed.

This video clip highlights a discussion on why it’s imperative for businesses to consider and leverage these moments—as well as some tips on how to design their own microinteractions.

via Why (and How) Businesses Should Think Small on Vimeo.

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP, where he leads the design vision for the entire Human Capital Management product line, ensuring cohesive product narratives and establishing best practices.

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. Itamar has also served as a juror for prestigious design competitions and lectured on design topics at universities worldwide.

During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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