Autodesk technology played a part in the creation of many top holiday games that hit shelves in 2008, including Fallout 3, Far Cry 2, Rock Band 2, and more.
Autodesk HumanIK® animation middleware is a runtime solution for creating believable, interactive character animation for games. HumanIK enhances animation systems by enabling characters to interact and procedurally adapt to game environments. With less gameplay constraints, HumanIK brings games to life with more immersive 3D character animation experiences.
Autodesk Kynapse® middleware is a leading artificial intelligence (AI) solution for game development and real-time simulations—adopted for more than 80 AAA game titles.
With a focus on character-centric solutions, more intelligent assets, and a tighter overall integration with the game engine, games developers used Autodesk technology to create games that offer believable characters, wondrous environments, and enthralling game play for the 2008 holiday season, including:
- CCP Games used Autodesk Maya in the creation of EVE Online: Quantum Rise, and has licensed Autodesk® Kynapse® artificial intelligence middleware for an upcoming production of EVE Online;
- Silicon Knights used Autodesk 3ds Max and MotionBuilder software to create Too Human;
- Ubisoft used Autodesk 3ds Max, MotionBuilder, and Autodesk® HumanIK® animation middleware in the creation of Prince of Persia and Shaun White Snowboarding;
- For Wheelman™, TNA iMPACT!™ and Blitz: The League® II, Midway used both Autodesk 3ds Max and Autodesk Maya as its primary art packages, and MotionBuilder for character animation. As well, Midway integrated Autodesk Kynapse artificial intelligence middleware into the game engine of Wheelman, to give non-player characters spatial awareness;
- Lionhead Studios used XSI in the creation of Fable 2.