Posts Tagged ‘Autodesk’

Oscar Winners Avatar, The Hurt Locker, and Logorama Employ Autodesk Technology

For the 15th consecutive year, every Oscar-winning movie for Best Visual Effects was created with the help of filmmaking tools from Autodesk. Autodesk Digital Entertainment Creation software was also used to help shape this year’s nominees and winners for Achievement in Cinematography, Best Animated Feature Film, and Best Animated Short Film. Read More…

Autodesk SketchBook Mobile Surpasses One Million Downloads on the App Store

Autodesk SketchBook Mobile software from Autodesk has surpassed one million downloads on the App Store since its debut on September 17. Autodesk SketchBook Mobile is a professional-grade paint and drawing app that offers a full set of sketching tools designed specifically for the iPhone and iPod touch. Read More…

Autodesk Software Core to Realization of James Cameron’s Creative Vision for “Avatar”

From start to finish, software from Autodesk, Inc. , played a pivotal role in helping James Cameron and Lightstorm Entertainment pioneer new methods of virtual moviemaking, for Cameron’s history-making motion picture “Avatar“. Read More…

Autodesk 3ds Max wins Game Developer Award for “Best Art Tool” of 2009

Each year, Game Developer magazine looks at the powerful lineup of new products and new releases of important tools, from game engines to books, and selects the top five products in each category. Front Line Awards finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games. Read More…

[EVENT] IxDA Shanghai presents “Metaphor Brainstorming” Workshop with Chauncey Wilson: JANUARY 21ST, 2010, 6:30PM

Metaphor brainstorming is a powerful ideation and conceptual design technique for generating underlying metaphors, requirements, features, and attributes for new and existing products. Metaphor brainstorming begins with traditional brainstorming of high-level metaphors. These metaphors are then deconstructed into their components and attributes. Finally, the items from the deconstruction are mapped to potential features, requirements, or attributes of the new product.

Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors.

In this workshop, Chauncey Wilson will:

  1. Describe the metaphor brainstorming process;
  2. Explain how take the output and convert that into requirements and design concepts;

When?
January 21st, 2010 6:30PM

Where?
Autodesk
399, Pu Dian Road, Pudong New District, Shanghai, 200122, P.R. China
view map

Chauncey Wilson | Autodesk, Inc.
Senior User Researcher at Autodesk in Waltham and an adjunct professor in the Human Factors in Information Design graduate program at Bentley University, Chauncey Wilson has more than 25 years in the field as a usability engineer, usability manager, user researcher, and development manager. Chauncey has presented at CHI, UPA, HFES, APA, and STC conferences and has co-authored chapters in the 1997 Handbook of HCI, and Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition.

Chauncey recently edited a book for web designers due out later this fall, and just published User Experience Re-Mastered: Your Guide to Getting the Right Design. He also wrote “The Well-Tempered Practitioner” column for the ACM CHI publication Interactions during 2006 and 2007, collaborated on the UPA Code of Conduct, and is co-editor of the Methods sections of the UPA Body of Knowledge (BoK).

In addition to his usability and design work, Chauncey is also a serious amateur chef, gadgeteer, bookophile, and photographer.

Autodesk helps Smoke & Mirrors New York bring The Beatles’ Abbey Road album cover to life

The visual effects team for Smoke & Mirrors New York (SMNY) recreated the classic Beatles Abbey Road album cover and then brought that moment to life for 30-second and 60-second spots promoting the MTV videogame The Beatles: Rock Band. Read More…

Autodesk creates game to raise Green Building awareness

Play the “RetroFits” game and help raise awareness about the benefits of better, greener buildings. Read More…

Autodesk NAB 2010 “Best of the Best” Show Reel: Call for Submissions

In anticipation of NAB 2010, Autodesk has issued a call for submissions for the Autodesk 2010 Best of the Best Show Reel. The reel will be unveiled on the exhibition floor at NAB 2010 in Las Vegas, NV and will also be posted to both the Autodesk website and YouTube Channel. Read More…

Autodesk open-sources carbon accounting method

Autodesk is making a revised method for tracking greenhouse gas emissions available for free to other companies. Read More…

[EVENT] IxDA Shanghai presents “Selling UX in Organizations” with Daniel Szuc: DECEMBER 11th, 2009, 6:30PM

At some point in your career, you’ll be called upon to sell User Experience (UX) to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face? In this talk, Daniel Szuc will:

  1. Examine what works and what does not work well when selling UX within an organization;
  2. Identify barriers you might encounter to the adoption of UX methods in your organization;
  3. Discuss how to package and present UX to stakeholders.

When?
December 11th, 2009 6:30PM

Where?
Autodesk
399, Pu Dian Road, Pudong New District, Shanghai, 200122, P.R. China
view map

Daniel Szuc | Apogee
Daniel Szuc is the UPA Vice President and a Principal Consultant at a Apogee Usability Asia Ltd, based in Hong Kong. He has spent ten years implementing usability for a range of companies, including the Asian Development Bank, PCCW, CSL, Hang Seng Bank, Marriott, Yahoo!, eBay, HSBC, CSL, Sunday, Netvigator, IBM GSA, and Telstra. Daniel is the co-author of Usability Kit, an implementation guide providing best practices and guidelines for usability teams, and author of several contributions to leading internet resources in UX.