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Inspiration

For Inspiration: “Let Dream Tell You a Story” from The Sandman

Even if you’re not a comic book fan, you’ve probably heard of Netflix’s adaptation of The Sandman. In this short video, Tom Sturridge is the ASMR of your dreams.

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Design Strategy Project Management Talks & Workshops

Managing by Outcomes and Jobs to be Done

Managing by Outcomes with Jobs to be Done (JTBD) can help facilitate two-way negotiations that allow for team autonomy and ownership.

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Design Strategy Talks & Workshops User Experience

Strategy, Feedback and Design Reviews

Influencing larger decisions that shape strategy starts with facilitating the smallest decisions, including how to incorporate feedback into designs.

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Design Strategy Project Management Talks & Workshops

Strategy, Planning and Project Management

There are some Project Management skills that will prove invaluable for the effectiveness of design strategists.

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Design Readings Software

Watch “Creating Value and Flow in Product Development” with John Cutler

In this 7-minute video, John explains why limiting work in progress can increase flow and value in product development.

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Design Strategy Talks & Workshops User Experience

Strategy and the Importance of Vision

Let’s talk about the importance of vision for creating shared understanding around why are we bringing a product to market in the first place.

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Design Strategy Project Management Talks & Workshops User Experience

Becoming a Design Strategist

Let’s raise awareness about how unprepared designers are to understand and influence strategy, advocate for a new role called Design Strategist, and propose a minimum set of skills required for becoming a Design Strategist.

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Design Readings

Watch “Seeing the New Normal: From futures visions to business decisions” with Jutta Johansson & Virpi Vaittinen 

The world is changing rapidly – how to stay ahead in this changing and unstable environment? How do we see the everyday of tomorrow? How do we translate futures visions to business decisions?

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Design

Watch “Embracing complexity” with Sami Niemelä

The craft of interaction design is entering a new golden age where we instead of pixels look into things such into futures, strategy, organisations and capability development. This new age requires new tools and approaches, and paradoxically, letting go and embracing complexity.