In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.
Tag: Virtual Reality
Mr. Marcus reviews briskly four projects that are conceptual designs for new kinds of mobile applications (smartphone and tablet with associated Web portals) that combine the theories of information design and persuasion design to change people’s behavior […]
We’ve already seen MIT researcher Pranav Mistry’s SixthSense projector-based augmented-reality system in some cool demos, but he just gave a TED talk and his latest ideas are the wildest yet. At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data — including a deep look at his SixthSense device and a new, paradigm-shifting paper “laptop.” In an onstage Q&A, Mistry says he’ll open-source the software behind SixthSense, to open its possibilities to all.
In this presentation, Camille Moussette explores the opportunities and challenges related to developing new multimodal interfaces specifically based on the touch sense. It will present various methods, techniques, tools and processes that interaction designers can use to assess, sketch, create and evaluate dynamic haptic and multimodal interfaces […]
The project of Designer Frantz Lasorne combines the joys of virtual reality, and tangible toys. Using Augmented Reality Tangible User Interface via head-mounted glasses, and old toys, a new environment is created that allows childs to play new games.