The difference between a good and a great product are its details – those microinteractions that make up the small moments inside and around its features. Our latest Smart Salon explored this compelling topic with Smart Design’s Director of Interaction Design, Dan Saffer, Kristen Culp of Pebble Technology, Bill DeRouchey of GE and Karen Kaushansky […]
Tag: UX
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Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success. In this session you’ll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you’ll look like a freakin’ rockstar in your company doing it […]
Every month in Ask UXmatters (one of the leading resources of User Experience Professionals), a panel of UX experts answers their readers’ questions about a variety of user experience matters. This month I took part of this panel, and helped answer questions regarding Responsive Web Design and Accessibility […]
A design language establishes the visual vocabulary, relationships and hierarchies that allow diverse products to become recognizable and unified. But as products become digital and shift to multi-platform app-driven ecosystems, what constitutes an effective design language for interaction that can drive consistency across these varied experiences? This presentation provides a framework for how to establish an interaction design language by sharing professional project experiences and examples […]
Interaction Design is a young field dedicated to how people interact with technology, but people used to interact without technology way long before it. Kid’s street games are one example of what we call Vernacular Interaction Design. Those games have interaction structures that were designed by players themselves across many generations, accumulating a history of successive adaptations for local cultures […]
Fabian Hemmert is a design researcher born and raised in Germany. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo Europe and Marvel Comics. He is currently finishing his PhD at the Berlin University of the Arts, in cooperation with Deutsche Telekom Laboratories, where his thesis focuses on new ways […]
Much of user-experience design borrows from methods that assume users have discrete & identifiable goals. However, this assumption can seriously inhibit designing for real human behavior, which (as we will see) often has less to do with rationality than we tend to think […]
Motion has always been a part of interaction, but today more than ever, the types of motions we are being asked to do have greater scale and greater diversity and the very motions we employ are now central to how we differentiate the means of interaction and lead to new aesthetic and semantic phenomena as part of the total experience design […]
The 18 minute “Connecting” documentary (by Basset & Partners) is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders, including some of my heroes like Liz Danzico, Blaise Agüerra y Arcas,Jennifer Bove, Jonas Löwgren and Robert Fabricant […]
Nick Finck has been focused on mobile UX and IA over the last seven years. In that time, OmniGraffle has been the tool to design interfaces to “help (people) and make their day better.” Nick talks to the people at Omnigroup about using OmniGraffle within the discipline of interaction design […]