In this talk at IxDA’s Interaction 14 South America, I explored the dynamics of distributed design teams, then I also framed some of the problems these teams face, and discussed some strategies to cope with these challenges […]
Tag: UX
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In his talk at Google I/O 2014, Tomer Sharon inspires developers to implement valid and reliable ways to answer their most burning questions. It’ll help them validate or invalidate their assumptions on their own—cheaply, and quickly, by using simple user research techniques with a main goal in mind: developing apps people need, want, and enjoy […]
I’ll be both speaking and giving a workshop at IxDA’s Interaction 14 South America on the topic of working in Global Teams. I’d love to see you all there, and if there are any specific challenges of working in global teams you would like to hear me address, add them as a comment to this post below.
This talk is source of inspiration to look beyond the screen to the rich world of interactions and experiences that need to be designed […]
In this talk, Peter Morville explains why we must go further by creating “architectures of understanding” — and why designing for insight and inspiration is in the best interests of our firms, our users, and ourselves […]
In this talk at UX Lisbon, Dan Saffer provides a new way of thinking about designing digital products: as a series of microinteractions that are essential to bringing personality and delight to applications and devices […]
At CreativeMornings/London, David Mccandless shares the process behind his stunning visualizations and the role journalism has played in pursuit of making sure that Information is beautiful and meaningful […]
Why are so many things broken? In a hilarious talk from the 2006 Gel conference, Seth Godin gives a tour of things poorly designed, the 7 reasons why they are that way, and how to fix them […]
In this short film Erik Spiekermann talks with Elliot Jay Stocks about how typography is used in the digital domain and what digital designers can learn from traditional print techniques […]
Why user-centered design is crucial. An analogy, by John Boykin […]