A great user experience starts with the user interface. In this talk, Jason Beres explores best practices in user interface design in a learn-by-example approach of the good, bad and the ugly in user interface design. From web sites to rich client, you will learn how areas such as navigation, layout, typography, controls and dialogs can make or break the usefulness of an application […]
Tag: UX
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Lead Information Architect in Vanguard’s User Experience Group, Andrew Hinton provides engaging examples (including Mr. Spock, a speeding trolley, and a Dada urinal), illustrating how language powerfully affects context, and vice-versa. Andrew connects this understanding with real-life Information Architecture design issues such as Twitter’s syntax or Facebook’s Beacon and challenges us to think more carefully about how we shape context in the digital dimension […]
In this talk, Manuel Lima leverages the existing pool of knowledge from Visual Complexity (VC ) to convey a current portrait of network visualization. It illustrates some of its current trends and representation methods, and explore the reasons behind the recent outburst. It highlights some seminal executions and finalize with the exaltation of interactivity as the key measure of cognition in Information Visualization, by presenting a series of interaction design principles for exploring complex networks […]
What is the business value of Information Architecture? Eric Reiss, co-founder of FatDUX, a user-experience design company headquartered in Copenhagen, reviews our current approaches, including limited use of the language of business bean-counter acronyms, and explains why these arguments are usually not compelling for business executives […]
You’ve worked hard on a design and finally got it nailed. You’ve thought deeply about the user experience and designed for usability and great information presentation. The visual design is compelling. Enjoy it while you can because you’ve been asked to hold a design review. Your creative and well thought-out design is about to be transformed into a into a patchwork quilt as stakeholders argue for changes based on their off-the-cuff reactions and personal agendas […]
Co-founder and principal at EightShapes, Dan Brown lays the groundwork for how we think and talk about this aspect of our work and provides a rationale for why thinking about designing rules is important. He distinguishes good rules from bad and offers a framework for designing and documenting them […]
Mihaly Czikszentmihalyi asks, “What makes a life worth living?” Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of flow.
IDEO’s David Kelley says that product design has become much less about the hardware and more about the user experience. He shows video of this new, broader approach, including footage from the Prada store in New York […]
Showing a series of inspiring, unusual and playful products, British branding and design guru Paul Bennett explains that design doesn’t have to be about grand gestures, but can solve small, universal and overlooked problems […]