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Design

Watch Charlie Kreitzberg’s “Surviving a Design Review” talk at IxDA | Interaction ‘09 conference

You’ve worked hard on a design and finally got it nailed. You’ve thought deeply about the user experience and designed for usability and great information presentation. The visual design is compelling. Enjoy it while you can because you’ve been asked to hold a design review. Your creative and well thought-out design is about to be transformed into a into a patchwork quilt as stakeholders argue for changes based on their off-the-cuff reactions and personal agendas […]

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Design Information Technology Innovation Software

Alvin Woon’s “The future of social app interface design” talk at the Future of Web Apps

Alvin Woon is the UI lead for Plurk, a social network with a focus on short messages. His primary work is focused on designing user interface and leading aspects of usability research. Watch Alvin Woon’s ‘The future of social app interface design‘ at the Future of Web Apps London 2008

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Design Innovation Inspiration

Don Norman’s “The three ways that good design makes you happy” talk at TED

In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy […]

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Design Innovation Software

“Tap is the New Click”: Dan Saffer´s talk at NYC IxDA Face-to-Face meeting

How do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures? This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users […]

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Design

Learning IxD From Everyday Objects

Some of us may not be trained as interaction designers or usability engineers, however, an eye for details and reasoning is always needed for awaken our design sense and build expertise. How do we make a product that is important to the user, clear for comprehension, and with a purpose? OK, start look around and double think if what you see is really what it should be. Watch Bill DeRouchey‘s ‘Learning Interaction Design From Everyday Objects’ talk given at Adaptive Path‘s UX Week 2007 in Washington DC:..