Products have become overly complicated with an abundance of features, causing frustration among customers. Correspondent David Pogue delves into how simplicity in technology can simplify our complex lives.
Tag: Usability
Design Council explains what inclusive design means, and how it benefits the businesses that use it.
Testing Business Ideas thoroughly, regardless of how great they may seem in theory, is a way to mitigate the risks of your viability hypothesis being wrong.
In this post, I’ll talk about how can we facilitate pivot and risk mitigation discussions while pursuing ideas and/or approaches, what methods, tools or techniques are available for pivot and risk mitigation, and what signals we need capture in order to know if we should Persevere, Pivot or Stop.
Let’s talk about how to help teams with facilitating investment discussions by finding ways to reduce subjectivity when debating the value ideas.
Learn about quantifying and qualifying strategy as we make a case for a set of tools that helps teams find objective ways to value design.
Bill Albert explains how critical is the role of metrics to any UX strategy, and how to leverage data to design experiences and drive product innovation.
In this webinar, Bill Albert shows how his experience scorecard can be used to answer important questions around usability, emotional experience, design and brand experience.
Adobe Flash is officially dead! The date is really emotional to me: in my first job as a web designer, I had to learn flash in a week! Macromedia (which eventually was acquired by Adobe) Flash defined the first decade of my career. Not to be missed, but never forgoten!
In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.