Let’s look at how trust is built in AI-powered products. We’ll discuss the different phases of the user’s journey, suggesting ways to design trustworthy AI experiences.
Tag: Psychology
Correspondent David Pogue explores the increasing popularity of Cozy Games, that fulfils emotional jobs of normalcy, control, and predictability.
Game Theory helps you identify the optimal strategy for achieving your goals, minimize losses, and make informed choices that lead to better outcomes.
Let’s explore how designers can deal with Uncertainty and Ambiguity, while using tools to help them tackle complex problems more effectively.
Hungarian-American psychologist Mihály Csikszentmihályi has died, aged 87. Known for his work in the study of happiness and creativity, Csíkszentmihályi introduced flow theory in the 1970s, defining flow as a state of mind attained when one becomes fully immersed in an activity.
In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.
Debbie Millman talks to experimental psychologist and author Steven Pinker about measuring human happiness […]
In this interesting (and personal) talk at TEDxUtrecht, designer Stephen P. Anderson shares a story about how the presentation of information can facilitate understanding and can improve our quality of life […]
Understanding the anatomy of a choice is crucial to surviving the new world of product design. If designers, developers and product owners can better understand how choices are made and, more importantly, why they get made, they will be better equipped to disrupt the market. This talk explores the complexity of making choices and how an environment built for choice leads to a better customer experience […]
Why was it worth one company spending $350,000 to shave a second off an interaction? Should you do the same?