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China Information Technology Trend Watching

Internet in China: World’s Largest Web Population

China is likely to overtake the United States to become the world’s largest Internet market by Web population size: its web population will hit 244 million by the end of 2008 from last year’s 182 million, an increase of 34 percent, said an Internet Society of China report issued recently. The report’s findings are based on data collected from a survey of 50,786 mainland Internet users and 270 companies across the country, as well as from seminars and interviews with industry experts […]

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China Information Technology Trend Watching

Internet in China: Broandband Connections rising in Shanghai

Shanghai leads all Chinese cities for fast computer connections – half of the city’s families subscribe to broadband, according to a recent report released by China Telecom. Shanghai’s broadband subscriber base has passed three million already, 15 times up from 2002, according to Shanghai Telecom, the city’s largest fixed-line phone operator. About 85 percent of Shanghai Telecom’s broadband users are accessing the Internet at more than two MBPS (megabits per second) […]

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China Consumer Behavior Information Technology Trend Watching

China Web 2.0 Market Reached US$62.8 million

China’s Internet industry continues to be in a state of rapid development. In 2006, the number of Chinese Internet users exceeded 150 million, with 50% of these users between the ages of 18 and 35. China’s Internet market is also transitioning from a narrowband to a broadband market with over 30 million of the 57 million total connected users having broadband access. As an emerging service market, China’s Web 2.0 has shown great development potential and in 2006 the market size reached US$62.8 million. According to IDC’s forecasts, Chinese Web 2.0 market is predicated to reach US$645.8 million by 2011.

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China Economics Information Technology Software Trend Watching

Internet in China: Online Gaming & “Gold Farming”

More that 20 million Chinese play online games, and the e-commerce revenue have grown 50% in relation to last year’s numbers.