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Design

Watch “Embracing Technology and Space for immersive storytelling” talk with Maryna Razakhatskaya

In this talk at IxDA’s Interaction’19, Maryna Razakhatskaya first of all shows her approach to using Technology and Space for immersive storytelling. Furthermore she argues that when it comes to designing multi-sensory playgrounds, UX devil’s in details: Light, smell, sound, body movements, physical interaction, space navigation, timing […]

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Design Innovation Readings Software

Oscar Winners Avatar, The Hurt Locker, and Logorama Employ Autodesk Technology

For the 15th consecutive year, every Oscar-winning movie for Best Visual Effects was created with the help of filmmaking tools from Autodesk. Autodesk Digital Entertainment Creation software was also used to help shape this year’s nominees and winners for Achievement in Cinematography, Best Animated Feature Film, and Best Animated Short Film […]

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Design Innovation Readings Software

Oscar Winner for Best Visual Effects “The Curious Case of Benjamin Button” Shaped with Autodesk Technology

For the 14th consecutive year, every film nominated for the Best Visual Effects Academy Award was shaped with Autodesk, Inc. digital filmmaking tools. Autodesk congratulates Matte World Digital for its Oscar-winning visual effects work on The Curious Case of Benjamin Button. ‘This year’s Academy Award nominees continued to push digital imagery to new heights — from intricate and complex computer-generated characters to pyrotechnical marvels to invisible effects so realistic they deceive the eye,’ said Marc Petit, senior vice president, Autodesk Media & Entertainment […]

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China Information Technology Software Trend Watching

Internet in China: Virtual Worlds Roundup

BusinessWeek published a special report on virtual world recently, with one article on virtual World in China which featured Hipihi, Novoking and UOneNet (a.k.a. uWorld). Hipihi has announced the beginning of its public beta testing phase, after over a year private test. uWorld, another virtual world on BusinessWeek’s article which was first profiled in October 2007, finally started its close test in March. As Hipihi, uWorld also partnered with IBM on virtual world development. Kaiser Kuo is more optimistic on it, he thought “deep-rooted MMORPG culture” in China and “willingness of Chinese to strike up online friendships with strangers” will help them in the long run […]