Typeface designers Jonathan Hoefler and Tobias Frere-Jones outline the importance of selecting the right font to convey a particular feeling. Graphic designer Paula Scher talks about building identity in messaging, while Eddie Opara uses texture to create reaction. Infographic designers Julia Vakser and Deroy Peraza map complicated data sets into digestible imagery, mixing color, graphics and type […]
Tag: Creative Process
At CreativeMornings/London, David Mccandless shares the process behind his stunning visualizations and the role journalism has played in pursuit of making sure that Information is beautiful and meaningful […]
Milton Glaser on Creativity
On Creativity sits down with legendary graphic designer Milton Glaser, to discuss the creative process, the act of making things, and cocker spaniels […]
An interview with Leigh Thompson, professor at Kellogg School of Management and author of Creative Conspiracy: The New Rules of Breakthrough Collaboration: if you’ve been in the creative industry long enough (or if you’re coming from a Design Studio-structured educational background), you’re not going to hear anything new, but it’s refreshing to hear that Business people are finally embracing principles designers have long advocated […]
Renowned designer Stefan Sagmeister talks about the process behind his typography-driven films, which sprung from the insights in his book Things I’ve Learned in My Life So Far […]
Listen to the design genius talk about new visual languages, design processes, the analogies of music and typography, and why we need better client culture on Gestalten.tv and you will easily realize why […]
In this talk Michael Hawley discusses ux management tactics that facilitate individual learning, enable professional development, and create an environment that motivates individuals and teams to find creative solutions to design problems […]
Autodesk announced a series of key updates that provide a new look and feel to the Autodesk SketchBook product line, spanning both the desktop and apps for iPad, iPhone and iPod touch […]
Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors. In this workshop, Chauncey Wilson will:
1. Describe the metaphor brainstorming process;
2. Explain how take the output and convert that into requirements and design concepts;
Pixar cofounder Ed Catmull exemplifies the greatest form of leadership: empowering others to achieve the extraordinary. People tend to think of creativity as a mysterious solo act, and they typically reduce products to a single idea: This is a movie about toys, or dinosaurs, or love, they’ll say. However, in filmmaking and many other kinds of complex product development, creativity involves a large number of people from different disciplines working effectively together to solve a great many problems. Ed Catmul is an unpretentious man. He doesn’t like to talk about how he performs his job as president of Pixar and (since a 2006 merger) Disney Animation Studios. But the article and accompanying podcast shed light on his exceptional leadership qualities […]