I share my visit to the Computer History Museum in San Francisco, expressing nostalgia for iconic technologies like the Apple II and reflecting on the impact of Silicon Valley on their design and tech career. I provide tips for designers to explore the museum’s rich design history and draw inspiration from the intersection of design and technology.
Tag: Computer Graphics
Mr. Marcus reviews briskly four projects that are conceptual designs for new kinds of mobile applications (smartphone and tablet with associated Web portals) that combine the theories of information design and persuasion design to change people’s behavior […]
Submit your latest short animation, game cinematic, film, feature film, commercial, broadcast, music video and episodic projects created using Autodesk software, such as Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® Softimage®, Autodesk® MotionBuilder®, and Autodesk® Mudbox™ software […]
Virtual moviemaking encompasses the creation of CG animation, performance capture and visual effects shots, with new technology enabling these functions to behave like a live-action shoot […]
For the 15th consecutive year, every Oscar-winning movie for Best Visual Effects was created with the help of filmmaking tools from Autodesk. Autodesk Digital Entertainment Creation software was also used to help shape this year’s nominees and winners for Achievement in Cinematography, Best Animated Feature Film, and Best Animated Short Film […]
Rather than demo another new technology, Tom Wujec reaches back to one of our earliest but most ingenious devices — the astrolabe. With thousands of uses, from telling time to mapping the night sky, this old tech reminds us that the ancient can be as brilliant as the brand-new […]
Information designer Tom Wujec talks through three areas of the brain that help us understand words, images, feelings, connections. In this short talk from TEDU, he asks: How can we best engage our brains to help us better understand big ideas? […]
In their talk at IxDA | Interaction ‘08 Conference, they describe their experience with the merger of user centered design into agile (team) development practice as manifest in a one day design studio […]
Bill Buxton, in his keynote during for the opening of IxDA | Interaction ‘08 Conference, asks us: “How Can We Design Great Products if we don’t First Design our Environment?” Great ideas are not enough. In many ways, they are the easy part of design. The hard part is seeing those great ideas through to reality […]