Rather than demo another new technology, Tom Wujec reaches back to one of our earliest but most ingenious devices — the astrolabe. With thousands of uses, from telling time to mapping the night sky, this old tech reminds us that the ancient can be as brilliant as the brand-new […]
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Advancing Science 2.0 will require a shift in priorities to promote intense collaboration, integrative thinking, teamwork-based education/training, and case study ethnographic research methods. Science 2.0 will reduce the gulf between basic and applied research, while bringing theory and practice closer together. This talk lays out an ambitious vision that will impact research funding, educational practices, and democratic principles […]
While news from Iran streams to the world, Clay Shirky shows social media help citizens in repressive regimes to report on real news, bypassing censors (however briefly). The end of top-down control of news is changing the nature of politics […]
Information designer Tom Wujec talks through three areas of the brain that help us understand words, images, feelings, connections. In this short talk from TEDU, he asks: How can we best engage our brains to help us better understand big ideas? […]
Workers would begin construction on China’s first 10 million-kw-level wind power station in mid-July in the far northwestern city of Jiuquan, Gansu Province, a local official said recently […]
Behavioral economist Dan Ariely, the author of Predictably Irrational, uses classic visual illusions and his own counter-intuitive (and sometimes shocking) research findings to show how we’re not as rational as we think when we make decisions […]
Reading about designers can be moving. Seeing their work can be inspiring and, at times, provoke us to action. Hillman Curtis, in his video series, allows us to experience leading designers through sound and motion, uncovering what it is about them that inspires him. Watch David Carson’s video […]
Dan Saffer calls out the Interaction Design community for allowing distracting topics to consume our attention, and for paying too little attention to “moonwalking bears,” the opportunities interaction designers can take advantage of in the near future […]
Robert Fabricant talks about Interaction Design as a practice beyond just computing technology. He gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design’s primary medium is behavior, extending far past the high technology world into the realm of human behavior and relationships […]
In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy […]