John Thackara shows the ways in which business as we know it are about to change for good, and then identifies how interaction designers can take these challenges on as design problems […]
Tag: Amazon
In this prescient 2005 talk, Clay Shirky shows how closed groups and companies will give way to looser networks where small contributors have big roles and fluid cooperation replaces rigid planning […]
Inventor, entrepreneur and visionary Ray Kurzweil explains in abundant, grounded detail why, by the 2020s, we will have reverse-engineered the human brain and nanobots will be operating your consciousness […]
Elizabeth Gilbert muses on the impossible things we expect from artists and geniuses — and shares the radical idea that, instead of the rare person “being” a genius, all of us “have” a genius. It’s a funny, personal and surprisingly moving talk […]
In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy […]
MOMA design curator Paola Antonelli previews the groundbreaking show ‘Design and the Elastic Mind‘ — full of products and designs that reflect the way we think now. Working at the Museum of Modern Art in New York since 1994, she now heads up the gallery’s Architecture and Design department and has worked on shows such as ‘Humble Masterpieces,’ which celebrated traditionally unheralded design icons such as the paperclip; ‘Safe,’ considering issues of protection, and ‘Workspheres,’ a look at contemporary workplace design…
Great design is a never-ending journey of discovery — for which it helps to pack a healthy sense of humor. Sociologist and surfer-turned-designer David Carson walks through a gorgeous (and often quite funny) slide deck of his work and found images […]
In this unmissable look at the magic of comics, Scott McCloud bends the presentation format into a cartoon-like experience, where colorful diversions whiz through childhood fascinations and imagined futures that our eyes can hear and touch […]
How do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures? This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users […]
In this talk at IxDA | Interaction ‘08 Conference, Dave Cronin discusses design strategies for creating interactive products that promote this sense of flow, as well as examples of interactions that bring out the best in human creativity, thinking and collaboration […]