Tim Wood reviews practical drawing and sketchbook techniques that can serve as a cornerstone to the interaction design process. The concept of ‘drawing as problem solving’ will be introduced through case studies and real-world interaction design that demonstrate the efficiencies to be gained through the use of these techniques […]
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In this talk, Peter Morvile defines a pattern language for search that embraces user psychology and behavior, multisensory interaction, and emerging technology […]
Last year at IxDA’s Interaction 09, Johnny Holland interviewed Mark Baskinger, associate professor at the School of Design of the Carnegie Mellon University.Mark talks about drawing ideas and shares his thoughts about the differences between industrial designers and interaction designers and how interaction designers can use sketching to communicate their designs better […]
Dayna Cunningham and Alexa Mills are developing methodologies for enabling communities to express and define themselves, so they may become more engaged in a larger civic and political process […]
Dave Gray shares insights from his upcoming book “Game Storming” on the work of creativity and innovation […]
Autodesk has announced the latest versions of its Digital Entertainment Creation software for 3D modeling, animation, effects, rendering, compositing, digital sculpting and 3D painting. The 2011 versions offer new features and enhancements that help accelerate workflows and improve interoperability, helping artists to maximize their creativity and optimize their productivity […]
China’s fast developing digital media industry is lucrative, and the next big opportunity lies in assisting users to find digital content and make it more interactive […]
We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces […]
Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that will let us develop and improvise the dialogue […]
The idea of a world where even everyday objects, such as books and air-conditioners, are plugged into an Internet network seems like a scenario from a science-fiction movie. China is tapping into such a world […]