What motivates us to work? Contrary to conventional wisdom, it isn’t just money. But it’s not exactly joy either. It seems that most of us thrive by making constant progress and feeling a sense of purpose. Behavioral economist Dan Ariely, the author of Predictably Irrational, presents two eye-opening experiments that reveal our unexpected and nuanced attitudes toward meaning in our work.
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Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success. In this session you’ll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you’ll look like a freakin’ rockstar in your company doing it […]
Every month in Ask UXmatters (one of the leading resources of User Experience Professionals), a panel of UX experts answers their readers’ questions about a variety of user experience matters. This month I took part of this panel, and helped answer questions regarding Responsive Web Design and Accessibility […]
From the “I have a dream” speech to Steve Jobs’ iPhone launch, all great presentations have a common architecture. At TEDxEast, Nancy Duarte draws lessons on how to make a powerful call-to-action […]
Mundo Livre S/A, is a Brazilian manguebeat band, formed in 1984 in Recife, Pernambuco. It is also one of the founders of that musical style, which became popular in the 1990s. Fred Zero Quatro, the band’s singer, was one of the authors of Caranguejos com Cérebro, one of the landmarks of the Manguebeat movement, together with Renato L. and Chico Science. Watch “Mexe Mexe”, by Mundo Livre S/A
A design language establishes the visual vocabulary, relationships and hierarchies that allow diverse products to become recognizable and unified. But as products become digital and shift to multi-platform app-driven ecosystems, what constitutes an effective design language for interaction that can drive consistency across these varied experiences? This presentation provides a framework for how to establish an interaction design language by sharing professional project experiences and examples […]
Interaction Design is a young field dedicated to how people interact with technology, but people used to interact without technology way long before it. Kid’s street games are one example of what we call Vernacular Interaction Design. Those games have interaction structures that were designed by players themselves across many generations, accumulating a history of successive adaptations for local cultures […]
Fabian Hemmert is a design researcher born and raised in Germany. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo Europe and Marvel Comics. He is currently finishing his PhD at the Berlin University of the Arts, in cooperation with Deutsche Telekom Laboratories, where his thesis focuses on new ways […]
Much of user-experience design borrows from methods that assume users have discrete & identifiable goals. However, this assumption can seriously inhibit designing for real human behavior, which (as we will see) often has less to do with rationality than we tend to think […]
Motion has always been a part of interaction, but today more than ever, the types of motions we are being asked to do have greater scale and greater diversity and the very motions we employ are now central to how we differentiate the means of interaction and lead to new aesthetic and semantic phenomena as part of the total experience design […]