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Talks & Workshops User Experience

Designing Interactions / Experiences: The Design of Experiences

This is the 5th (fifth) lecture of the “Designing Interactions / Experiences” module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this lecture, we discuss the different design artifacts typically produced during the ideation stage […]

This is the 5th (fifth) lecture of the “Designing Interactions / Experiences” module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this lecture, we discuss the different design artifacts typically produced during the ideation stage:

 

Learning Outcomes

You will learn about the different design artifacts typically produced during the ideation stage

 

Outline

 

Slideshow

Designing Interactions / Experiences: Lecture #05 from Itamar Medeiros

 

Recommended Reading

Aarts, Emile H. L.; Stefano Marzano (2003). The New Everyday: Views on Ambient Intelligence. 010 Publishers. p. 46

Beck, K., (2004). Boehm’s Curve in Extreme Programming Explained: Embrace Change. Boston: Addison-Wesley; 2nd edition (November 26, 2004)

Brian Solis and JESS3., (2010), Conversation Prism, retrieved August 1st, 2011 from http://www.theconversationprism.com/

Brink, T., Gergle, D., Wood, S., (2001), Usability for the Web: Designing Web Sites that Work, Morgan Kaufmann; 1 edition (October 29, 2001)

Brown, D., (2010), Communicating Design: Developing Web Site Documentation for Design and Planning, New Riders; 2 edition (September 25, 2010)

Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from http://www.rentathing.org/

Pine, J.B, Gilmore, J.H, (1999), The Experience Economy: Work Is Theater & Every Business a Stage, Harvard Business School Press, Boston, 1999.

Garrett, J.J, (2010), The Elements of User Experience: User-Centered Design for the Web, New Riders; 2 edition (December 26, 2010)

Gothelf, J., Seiden, J., (2013), Lean UX: Applying Lean Principles to Improve User Experience, O’Reilly Media (March 8, 2013)

ProtoIO Inc, (2014), Wack-A-Monster, retrieved June 12th, 2014 from https://showcase.proto.io/share/?id=ea5c5bec-9589-465f-86bd-937b6d982d26&v=1

Psomas, S., (2007), The Five Competencies of User Experience Design in UX Matters, retrieved May 16th, 2013 from http://www.uxmatters.com/mt/archives/2007/11/the-five-competencies-of-user-experience-design.php

Medeiros, I. (2007), Political & Economical Issues in Distinction Award in the MA Design Practice, retrieved on January 9th, 2014 from http://www.designative.info/portfolio/honors-awards/distinction-award-ma-design-practice/

Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/

Medeiros, I., (2014), Adding Basemaps from Consumer Map Services, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/adding-basemaps-consumer-map-services/

Medeiros, I., (2014), Project Collaboration & Tracking App, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/project-collaboration-tracking-app/

Medeiros, I., (2014), Workflow for AutoCAD Map3D, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/workflow-autocad-map3d/

Medeiros, I., (2014), Cruising & Navigation App for iOS, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/ cruising-navigation-app-ios/

Norman, D., Nielsen, J., (2014), The Definition of User Experience, retrieved January 9, 2014 from http://www.nngroup.com/articles/definition-user-experience/

Paulson, B. (1976), Designing to Reduce Construction Costs in Journal of the Construction Division, ASCE. Proceedings of the American Society of Civil engineers, Vol. 102, Dec: 587-594

Visua.ly (2013), Disciplines of User Experience Design, retrieved May 16th, 2013 from http://visual.ly/disciplines-user-experience-design

Shedroff, N., 1994, “Unified Field of Theory of Design”, retrieved on July 30th, 2011 from
http://www.nathan.com/thoughts/unified/19.html

Warfel, T. Z., (2009), Prototyping: A Practitioner’s Guide, Rosenfeld Media; 1st edition

Warfel, T. Z., (2009), Sketching & Prototyping: Rapid Design Techniques, retrieved January 24, 2014 from https://vimeo.com/5381949

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP, where he leads the design vision for the entire Human Capital Management product line, ensuring cohesive product narratives and establishing best practices.

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. Itamar has also served as a juror for prestigious design competitions and lectured on design topics at universities worldwide.

During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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