“Discovery Mode” is the second lecture of the “Designing Interactions / Experiences” module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences (by invitation of Professor Philipp Heidkamp) in which I cover topics related to User Research:
What is Product Discovery?
The product discovery process has two distinct parts. It includes developing a profound understanding of customers, then using that knowledge to build vital products for customers. Product discovery plays a key role in helping product teams decide which features or products to prioritize and build, while setting the stage for achieving product excellence.
Learning Outcomes
- You will understand all the preparation necessary to conduct user research;
- You will understand the basics of conducting Contextual Inquiry Studies;
Outline
- Understand the Design Challenge
- Define Your Audience
- Prepare for Research
- Contextual Inquiry
Discovery Mode Presentation
Recommended Reading
Beyer, H., Holtzblatt, K., (1997), Contextual Design: Defining Customer-Centered Systems, Morgan Kaufmann; 1st edition (September 15, 1997)
Holtzblatt, K., (2001). Artifact Model of a Car in Beyond the Tower of Babel, retrieved September 21st, 2011 from http://incontextdesign.com/articles/beyond-the-tower-of-babel/
Huang, K. H., & Deng, Y. S. (2008). Chinese Tradition of Tea Drinking Artifact Model in Social interaction design in cultural context: A case study of a traditional social activity. International Journal of Design, 2(2), 81-96.
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st, 2011 from http://www.designthinkingforeducators.com/
Kolko, J., (2011), Thoughts on Interaction Design, Second Edition, Morgan Kaufmann; 2nd edition (February 8,2011)
Kuniavsky, M. (2003), Observing the User Experience, Morgan Kaufmann; 1 edition (April 22, 2003)
Medeiros, I., (2010), People, Tools, Process & Artifacts in User Research, retrieved 5 November 2013 from http://designative.info/project/user-research/
Portigal, S., (2013), Interviewing Users, Rosenfeld Media; 1st edition (May 2, 2013)
Tomer, S., (2012), It’s Our Research: Getting Stakeholder Buy-in for User Experience Research Projects, Morgan Kaufmann; 1 edition (April 2, 2012)
Tomer, S., (2014), Tools for Entrepreneurs: Flying Cars, UX Research, Attitude and Behavior, retrieved 4 May 2015 from http://youtu.be/KlSgWT2Nbak
Young, Indi. 2008. Contextual Inquiry notes in Mental Models: Aligning Design Strategy with Human Behavior. New York: Rosenfeld Media.
12 replies on “Designing Interactions / Experiences: Discovery “Mode””
[…] insights gathered from the discovery phase can help you to define the challenge in a different […]
[…] can learn more about how to conduct Contextual Inquiries by checking my lecture on Discovery Mode for the MA Integrated Design at Köln International School of […]
[…] product managers, designers and strategists are crafting their strategy or working on discovery phase, the kind of user and customer insights they are looking for are really hard to acquire through […]
[…] success, it makes sense to assign this traction metric to an optimisation team. If the broader discovery questions have already been answered, then it’s perfectly fine to assign a traction metric to a team. The […]
[…] are indeed our best guesses or assumptions immediately and explicitly creates the space for product discovery and Lean UX to take place (Gothelf, J., & Seiden, J., Lean UX: Applying lean […]
[…] can learn more about how to conduct Contextual Inquiries by checking my lecture on Discovery Mode for the MA Integrated Design at Köln International School of […]
[…] product managers, designers and strategists are crafting their strategy or working on discovery phase, the kind of user and customer insights they are looking for are really hard to acquire through […]
[…] managers, designers and strategists are crafting their strategy or working on discovery phase, the kind of user and customer insights they are looking for are really hard to acquire […]
[…] to Feasibility, we need to validate business viability of our ideas during discovery, not after (Cagan, M., Inspired: How to create tech products customers love, […]
[…] are indeed our best guesses or assumptions immediately and explicitly creates the space for product discovery and Lean UX to take place (Gothelf, J., & Seiden, J., Lean UX: Applying lean […]
[…] these are indeed our best guesses or assumptions immediately and explicitly creates the space for product discovery and Lean UX to take place (Gothelf, J., & Seiden, J., Lean UX: Applying lean principles to […]
[…] product managers, designers and strategists are crafting their strategy or working on discovery phase, the kind of user and customer insights they are looking for are really hard to acquire through […]