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Watch Erik Johansson’s “Impossible photography” talk at TED

Erik Johansson creates realistic photos of impossible scenes — capturing ideas, not moments. In this witty how-to, the Photoshop wizard describes the principles he uses to make these fantastical scenarios come to life, while keeping them visually plausible […]

Erik Johansson creates realistic photos of impossible scenes — capturing ideas, not moments. In this witty how-to, the Photoshop wizard describes the principles he uses to make these fantastical scenarios come to life, while keeping them visually plausible.

Erik Johannson is a self-taught photograher who learned how to retouch photos to make impossible and extraordinary images. Growing up with a grandmother who painted and a penchant for escaping into the other worlds of video games, he naturally blended the two into a technique using computers to generate images that couldn’t be captured by a camera.

via Erik Johansson: Impossible photography | Video on TED.com.

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP, where he leads the design vision for the entire Human Capital Management product line, ensuring cohesive product narratives and establishing best practices.

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. Itamar has also served as a juror for prestigious design competitions and lectured on design topics at universities worldwide.

During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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