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Watch Drew Davidson’s “Design for Fun: What Makes a Game Good, and a Good Game?” talk at MIT Media Lab

Drew Davidson likes to play with blocks in his sandbox, as he demonstrates in a show-and-tell to interactive media colleagues. In this case, the playground is an online game called Minecraft, a two-year-young internet sensation with millions of followers, developed single-handedly by a programmer named “Notch,” A.K.A. Markus Persson [..]

Drew Davidson likes to play with blocks in his sandbox, as he demonstrates in a show-and-tell to interactive media colleagues. In this case, the playground is an online game called Minecraft, a two-year-young internet sensation with millions of followers, developed single-handedly by a programmer named “Notch,” A.K.A. Markus Persson.

Walking the audience through the game, Davidson shows what makes it irresistibly playable for so many. He also shares his interest in talking “about games in a formalized way, other than saying this game is ‘awesome.’” Davidson wants to capture the game play experience, which he believes to be “radically different from anything else, because agency is involved.” Minecraft takes place in the course of a 20-minute ‘day,’ and in spite of crude graphics, rapidly immerses a player in an entire world where all the features of the landscape can be built or manipulated for different ends—an activity called ‘crafting.’ Players can chop blocks to create shelters, whack trees to make axes, pull wool off of sheep and grow wheat. This is not a simulation game: bad things happen at ‘night,’ so there is an element of suspense and strategy.

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center – Pittsburgh at Carnegie Mellon University and the Editor of ETC Press

via Design for Fun: What Makes a Game Good, and a Good Game? | MIT World.

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP, where he leads the design vision for the entire Human Capital Management product line, ensuring cohesive product narratives and establishing best practices.

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. Itamar has also served as a juror for prestigious design competitions and lectured on design topics at universities worldwide.

During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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