Last year I visited the Autodesk Headquarters in San Rafael, so I paid a visit our office in San Francisco at Market One with my colleague Jon Innes.
It was great to finally meet some old friends face to face:
And since this is San Francisco, you inevitably end up bumping into somebody in the UX community you know or you’ve exchanged emails with. Before coming in the office, Jon and I were eating tacos by Ferry Building, and we ran into James Leftwich and David Tu.
David Tu was so kind of taking Jon, James and I for a tour at The Autodesk Gallery:
The Autodesk Gallery at One Market in San Francisco is our first Customer Briefing Center. With more than 20 different exhibits regularly on display that showcase the innovative work of Autodesk customers, the gallery illustrates the role technology plays in great design and engineering.
Exhibits: LEGO
An 8.5-foot LEGO® dinosaur used a combination of 3D modeling and its own proprietary software before constructing piece-by-piece virtual versions of the large-scale creations.
Exhibits: FORD GT500
Taking design cues from the 1968 Ford Mustang GT made famous in the film Bullitt (starring Steve McQueen) the updated Mustang sports car received aggressive front-end styling, courtesy of digital sketching.
Exhibits: BAY BRIDGE SEISMIC SAFETY PROJECT
For a new bridge to reconnect two cities, it first has to connect with its audience and its landmark neighbor. To prove the project was viable, the California Department of Transportation shared detailed 3D designs with potential contracting firms.
Exhibits: MULTITOUCH INTERFACES
Multitouch computing is revolutionizing how we interact with all kinds of devices. The Autodesk Labs Multitouch Wall, designed and developed by industry luminary, Jeff Han, of Perceptive Pixel, is leading the way in the advancement of multitouch devices.
Exhibits: VIRTUAL CINEMATOGRAPHY
Computer-generated camera views and 3D environments are enabling filmmakers like James Cameron to achieve otherwise impossible perspectives and explore virtually limitless camera angles, without multiple takes.