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Watch Christopher Fahey’s “The Human Interface (or:Why Products are People too)” talk at IxDA | Interaction ‘10 Conference

We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces […]

We can no longer ask users to think like machines just to be able to use software. Instead, our systems must act more like people. User experience designers, in turn, need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them (in many ways literally!) as human beings.

This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces. This new way of understanding user experience design crosses many disciplines, from branding and content strategy (your product’s voice and personality) to interaction design and information architecture (your product’s behavior and motivations), and has many practical applications at every point in current and future design scenarios.

More importantly, this kind of thinking can be framed as part of a longer term trend in interaction design generally: Looking even further ahead – but probably sooner than many of us might imagine – future UX designers will almost certainly be moving from designing screens to designing actual personalities, for example artificial intelligences, virtual characters, and even human-like androids. We’ll peek a little further out and look at what the next generation of human interfaces will be and discuss what skills future interaction designers will need to have.”

The Human Interface from Christopher Fahey

Christopher Fahey is a founding partner and user experience director at Behavior, an award-winning New York web design consultancy focused on building compelling and elegant user experiences for business and culture.

At Behavior, Chris has led the IA and UXD strategies for clients and projects in many industries, including BusinessWeek, The National Geographic Channel, UNICEF, HBO, The Smithsonian Institution, McGraw-Hill, JPMorgan Chase, XM Satellite Radio, AARP, the AIGA, and The Onion. In his 14+ years as a professional interaction designer and manager, Chris’s projects have covered everything from business- critical web applications to sci-fi adventure games and artificial intelligence chatbots.

Chris is an active speaker on user experience design, with recent events including SXSW, An Event Apart, the ASIS&T IA Summit, Euro IA, The Society for Technical Communications Summit, and the O’Reilly Web 2.0 Expo NYC.

He teaches at the School of Visual Arts’ new interaction design MFA program in 2009, and has also taught at FIT, Brooklyn College, and the City College of New York. His internet artwork has been featured in the Whitney and the New Museum. Chris also blogs about design, technology, culture, and whatever else he’s interested in at http://www.graphpaper.com.

via Christopher Fahey – The Human Interface (or:Why Products are People too) | IxDA.

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP, where he leads the design vision for the entire Human Capital Management product line, ensuring cohesive product narratives and establishing best practices.

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. Itamar has also served as a juror for prestigious design competitions and lectured on design topics at universities worldwide.

During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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