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Watch Ben Shneiderman’s “Science 2.0: The Design Science of Collaboration” Seminar on People, Computers, and Design at Stanford University

Advancing Science 2.0 will require a shift in priorities to promote intense collaboration, integrative thinking, teamwork-based education/training, and case study ethnographic research methods. Science 2.0 will reduce the gulf between basic and applied research, while bringing theory and practice closer together. This talk lays out an ambitious vision that will impact research funding, educational practices, and democratic principles […]

Studying individual sense-making, collaborative discovery, and social creativity require new forms of science. The traditional sciences of the natural world (let’s call them Science 1.0) have brought astonishing advances during the past 400 years. Science 1.0 will continue to be important, but many modern interdisciplinary problems such as emergency/ disaster response, healthcare, environmental protection, energy sustainability, and international development are resistant to traditional reductionist thinking.  Science 2.0 focuses on the human-designed world in which the dynamics of trust, privacy, responsibility, and empathy are determinants of success.  Advancing Science 2.0 will require a shift in priorities to promote intense collaboration, integrative thinking, teamwork-based education/training, and case study ethnographic research methods.  Science 2.0 will reduce the gulf between basic and applied research, while bringing theory and practice closer together. This talk — delivered at Terry Winograd seminar at Stanford University — Ben Shneiderman lays out an ambitious vision that will impact research funding, educational practices, and democratic principles.

Ben Shneiderman is a Professor in the Department of Computer Science and Founding Director (1983-2000) of the Human-Computer Interaction Laboratory at the University of Maryland.  He was elected as a Fellow of the Association for Computing Machinery (ACM) in 1997 and a Fellow of the American Association for the Advancement of Science (AAAS) in 2001.  He received the ACM SIGCHI Lifetime Achievement Award in 2001. He pioneered the highlighted textual link in 1983, and it became part of Hyperties, a precursor to the web.  His move into information visualization helped spawn the successful company Spotfire. He is a technical advisor for the HiveGroup and Groxis.

Ben is the author of Software psychology: Human factors in computer and information systemsDesigning the User Interface: Strategies for Effective Human-Computer Interaction, and Leonardo’s Laptop: Human Needs and the New Computing Technologies, which won the IEEE Distinguished Literary Contribution award in 2004.

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP, where he leads the design vision for the entire Human Capital Management product line, ensuring cohesive product narratives and establishing best practices.

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. Itamar has also served as a juror for prestigious design competitions and lectured on design topics at universities worldwide.

During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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