Rules provide an underlying structure that governs the experience: what is displayed, when it’s displayed, and how it responds to user actions. The depth of systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. Information architects must consider the rules that govern these objects and their appearance, display, and response to users.
Designing Rules: Engine of User Experience
This session was recorded on the first day of the IA Summit 2009. Download all sessions individually here, or get them all with the Boxes and Arrows iTunes feed.
About Dan Brown
Co-founder and principal at EightShapes, Dan Brown lays the groundwork for how we think and talk about this aspect of our work and provides a rationale for why thinking about rules is important. He distinguishes good rules from bad and offers a framework for designing rules and documenting them.
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