by Itamar Medeiros | January 18, 2010 | 0 Comments Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors. In this workshop, Chauncey Wilson will:
1. Describe the metaphor brainstorming process;
2. Explain how take the output and convert that into requirements and design concepts;
Read More » by Itamar Medeiros | December 17, 2009 | 0 Comments Everything that can be digital will be. Why? Because it’s faster, better, and cheaper. UX in the digital world will be the key definer of value. UX design now means to embrace a whole new set of behaviors and characteristics. Social Business Design is a framework to understand and think about the multi-faceted users and the way they participates inside a business ecosystem in meaningful ways [...]
Read More » by Itamar Medeiros | December 9, 2009 | 3 Comments At some point in your career, you’ll be called upon to sell UX to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face?
Read More » by Itamar Medeiros | December 9, 2009 | 0 Comments As Richard Farson’s truism “no one smokes in church no matter how addicted” points out, context informs almost everything that happens in an environment. Online social experiences are no exception. How a product’s social model is set up can impact not only who contributes, but how much, and why. From permission-based subscriptions to one-click follows, Luke will discuss the attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications [...]
Read More » by Itamar Medeiros | November 30, 2009 | 2 Comments Senior User Experience Consultant Fred Beecher shows his audience how to determine what, for your particular situation, is the most effective way to use prototyping to improve the user experience of your site or software [...]
Read More » by Itamar Medeiros | November 23, 2009 | 0 Comments Looking back over his long career, architect Moshe Safdie delves into four of his design projects and explains how he labored to make each one truly unique for its site and its users [...]
Read More » by Itamar Medeiros | October 12, 2009 | 0 Comments Humans work to understand and react to each others intentions. The context aware computing group at the MIT Media lab has demonstrated that across most aspects of our life, computers can do this too. The groups demonstrations range from car to office kitchen to and even bed. The goal is to show that human intentions can be recognized considered and responded to appropriately by computer systems. This talk demonstrates that Artificial intelligence can competently Improve human-computer interaction with systems and even each other in a myriad of natural scenarios [...]
Read More » by Itamar Medeiros | July 2, 2009 | 1 Comment A great user experience starts with the user interface. In this talk, Jason Beres explores best practices in user interface design in a learn-by-example approach of the good, bad and the ugly in user interface design. From web sites to rich client, you will learn how areas such as navigation, layout, typography, controls and dialogs can make or break the usefulness of an application [...]
Read More » by Itamar Medeiros | May 25, 2009 | 0 Comments In this talk, Christina Wodtke, founder of Boxes and Arrows and product developer at LinkedIn, walks through the most common business models, the desired user behavior that supports them, and how those business models affect the architecture of the website including features and functionality [...]
Read More » by Itamar Medeiros | May 20, 2009 | 0 Comments Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet from countries we know about only through Wikipedia or the Travel Channel. UX Lead for PracticeWorks, Joe Sokohl discusses principles to live by when managing teams remotely including: communication, flexibility, sensitivity, courage, and the best tool of all, empathy [...]
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