by Itamar Medeiros | July 8, 2010 | 0 Comments We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces [...]
Read More » by Itamar Medeiros | April 28, 2010 | 1 Comment Applications have always been traditionally static. Recent improvements in computer performance have allowed applications to be more dynamic, with smooth transitions between states. Flow is not only important for responsiveness but also for subtle visual feedback on what the application is doing. This talk presents some important considerations and examples for when designing for flow [...]
Read More » by Itamar Medeiros | February 12, 2010 | 0 Comments Adrienne Massanari, Instructor of New/Digital Media in the School of Communication at Loyola University – Chicago, assesses the problematic relationship between new media designers and “users” in texts written about user-centered design [...]
Read More » by Itamar Medeiros | December 17, 2009 | 0 Comments Everything that can be digital will be. Why? Because it’s faster, better, and cheaper. UX in the digital world will be the key definer of value. UX design now means to embrace a whole new set of behaviors and characteristics. Social Business Design is a framework to understand and think about the multi-faceted users and the way they participates inside a business ecosystem in meaningful ways [...]
Read More » by Itamar Medeiros | December 9, 2009 | 3 Comments At some point in your career, you’ll be called upon to sell UX to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face?
Read More » by Itamar Medeiros | December 9, 2009 | 0 Comments As Richard Farson’s truism “no one smokes in church no matter how addicted” points out, context informs almost everything that happens in an environment. Online social experiences are no exception. How a product’s social model is set up can impact not only who contributes, but how much, and why. From permission-based subscriptions to one-click follows, Luke will discuss the attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications [...]
Read More » by Itamar Medeiros | November 21, 2009 | 2 Comments Submissions are now open for the Interaction Design Association (IxDA) Global Student Interaction Design Competition. Submissions are due by November 30th, 23:59, US/PST. This competition is the first of its kind: IxDA will bring 5 finalists to Interaction 10 | Savannah, the 3rd Annual International Conference co-hosted by the Savannah College of Art & Design where they will compete head to head to find a winner. All finalists will be given a full scholarship for attending the conference.
Read More » by Itamar Medeiros | October 20, 2009 | 0 Comments Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer [...]
Read More » by Itamar Medeiros | October 12, 2009 | 0 Comments Humans work to understand and react to each others intentions. The context aware computing group at the MIT Media lab has demonstrated that across most aspects of our life, computers can do this too. The groups demonstrations range from car to office kitchen to and even bed. The goal is to show that human intentions can be recognized considered and responded to appropriately by computer systems. This talk demonstrates that Artificial intelligence can competently Improve human-computer interaction with systems and even each other in a myriad of natural scenarios [...]
Read More » by Itamar Medeiros | September 10, 2009 | 0 Comments In this talk Marc Rettig offers insights into the question “what is it like to actually achieve a meaningful, sustainable, positive difference in life?”, drawing lessons from a number of serious, heartfelt attempts to affect change. The work we have all done in recent decades has prepared us to take on much bigger challenges. The foundations of design remain powerfully effective. That said, there are ways in which “designing for change” requires additions to our inventory of methods, and transformations in the way we plan and conduct our work [...]
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