Tag Archives: Usability

[EVENT] IxDA Shanghai presents “Metaphor Brainstorming” Workshop with Chauncey Wilson: JANUARY 21ST, 2010, 6:30PM

Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors. In this workshop, Chauncey Wilson will:1. Describe the metaphor brainstorming process; 2. Explain how take the output and convert that into requirements and design concepts;
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[EVENT] IxDA Shanghai presents “Selling UX in Organizations” with Daniel Szuc: DECEMBER 11th, 2009, 6:30PM

At some point in your career, you’ll be called upon to sell UX to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face?
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Watch David Merrill’s “Natural Interactions with Digital Content” Seminar on People, Computers, and Design at Stanford University

In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.
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Watch Dave Malouf’s “Foundations of Interaction Design: Bringing design critique to interaction design” talk at IxDA | Interaction ‘09 conference

While interaction designers have strong evaluation skills through quantitative research such as usability, IxD lacks the same types of aesthetic-based design criticism that graphic design, architecture and industrial design have. This 25-minutes presentation is meant to offer the beginnings of a discussion around what could are the foundations of interaction design, how do they impact aesthetics of interaction and how can they be used for design critique within an interaction design practice [...]
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Watch Charlie Kreitzberg’s “Surviving a Design Review” talk at IxDA | Interaction ‘09 conference

You’ve worked hard on a design and finally got it nailed. You’ve thought deeply about the user experience and designed for usability and great information presentation. The visual design is compelling. Enjoy it while you can because you’ve been asked to hold a design review. Your creative and well thought-out design is about to be transformed into a into a patchwork quilt as stakeholders argue for changes based on their off-the-cuff reactions and personal agendas [...]
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Alvin Woon’s “The future of social app interface design” talk at the Future of Web Apps

Alvin Woon is the UI lead for Plurk, a social network with a focus on short messages. His primary work is focused on designing user interface and leading aspects of usability research. Watch Alvin Woon's 'The future of social app interface design' at the Future of Web Apps London 2008...
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Don Norman’s “The three ways that good design makes you happy” talk at TED

In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy. He names the three emotional cues that a well-designed product must hit to succeed [...]
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“Tap is the New Click”: Dan Saffer´s talk at NYC IxDA Face-to-Face meeting

How do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures? This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users [...]
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Learning IxD From Everyday Objects

Some of us may not be trained as interaction designers or usability engineers, however, an eye for details and reasoning is always needed for awaken our design sense and build expertise. How do we make a product that is important to the user, clear for comprehension, and with a purpose? OK, start look around and double think if what you see is really what it should be. Watch Bill DeRouchey's 'Learning Interaction Design From Everyday Objects' talk given at Adaptive Path's UX Week 2007 in Washington DC:..
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