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Tag Archives: online gaming
Gaming in China: Chinese government bans foreign investment in online games industry
The People's Republic of China is building a great economic wall around its domestic online gaming industry. Reuters reports the Chinese General Administration of Press and Publication (GAPP) is prohibiting investment by foreigners in the industry, through either "joint ventures, wholly owned enterprises and cooperatives." [...]
Gaming in China: online gaming exports exceeded 70 million US Dollars in 2008
In 2008, over 30 types of China's online games were exported to overseas markets, which covered over 20 countries and regions such as North America, Europe, Japan and Southeast Asia. The total value of online gaming exports reached 71.78 million USD, an increase of 30.5 percent year-on-year. Revenue from overseas markets has become a new profit growth point for China's online gaming enterprises, according to the Chinese Ministry of Culture [...]
Posted in China, economics, software, trends Also tagged Africa, Europe, Game Developers, Gaming Culture, japan, Kingsoft, korea, Ministry of Culture, North America, online game market, online games, online gaming industry, Perfect World Company, Shanda, South Korea, Southeast Asia Leave a comment
Gaming in China: investigating potential World of Warcraft upset, China may ban game
Blizzard and World of Warcraft have been having some trouble as of late in China, but this piece of news seems much more foreboding that anything that came before it. Apparently, an anonymous insider says China's General Administration of Press and Publication (GAPP) has assigned Shanghai's News and Press Bureau to investigate a joint venture established by NetEase and Blizzard [...]
Internet in China: ban on use of virtual money for real goods trading
China has unveiled the first official regulation, banning the use of virtual currency in trade of real goods and services to limit its possible impact on the nation's real financial system [...]
Information Technology in China: software industry maintained rapid growth in 2008
In spite of the impact of the international financial crisis, China's software industry has maintained a growth rate of over 20 percent since the second half of 2008, making it one of the fastest growing industries [...]
Posted in China, economics, information technology, trends Also tagged animation, Automobile Industry, Cartoon, e-commerce, education, human resources, information technology, Intellectual Property Rights, Intellectual Property Rights Protection, Li Yizhong, Ministry of Industry and Information Technology, software , service industry, software industry, software market, steel, Steel Sector, Textiles 3 Comments
Gaming in China: Overseas revenue of Chinese online games exceeds 100 million USD
Statistics released by China's General Administration of Press and Publication show that the online games market in China realized actual sales of 18.38 billion yuan last year, up 76.6 percent from 2007. Moreover, it created 47.84 billion yuan in direct revenues for industries such as telecommunications and IT [...]
Posted in China, information technology, software Also tagged Asia, Game, General Administration of Press and Publication, iResearch, online games, Research And Development, revenue, Statistics, Yuan Leave a comment
Gaming in China: 55.5 million Chinese play online games
China's online game market has expanded noticeably. To date the number of online gamers in China has reached 55.5 million, a recent report said. Statistics show that, of the total number of online gamers, those under the age of 22 accounted for 52.5 percent, gamers with education backgrounds of junior college level and below made up 77.1 percent, those with no income accounted for 30 percent. Gamers in the group with an income are mainly concentrated at the income level of 1,001 to 2,000 yuan [...]
Posted in China, consumer behavior Also tagged behavior, China Internet Network Information Center, CNNIC, Game, internet, Internet Cafe, Internet In China, Network Information Center, online game, online game market, online gamers, online games, online gaming , market, online gaming industry, Report, Statistics, user requirements, Yuan 1 Comment
Chinese People and Their Mobile Phones: Over 117 Million Mobile Internet Users in China
China Internet Network Information Center (CNNIC) recently released two reports on China’s mobile Internet, according to the reports, by the end of 2008, there were already over 640 million mobile phone users in China, and the number of users who access the Internet via mobile phone already exceeded 117.6 million, according to the Research Report on Behavior of Internet Access via Mobile Phone released by the China Internet Network Information Center (CNNIC) on February 18 in Beijing...
Posted in China Also tagged 3G, 3G network, behavior, Beijing, China Internet Network Information Center, Chinese People, CNNIC, entertainment, Guangzhou, Hong Kong, industry chain, internet, Internet Access, internet market, Internet usage, Internet use, Internet Users, japan, korea, mobile devices, mobile internet, mobile Internet users, Mobile Media, Mobile Phones, Netizens, Network Information Center, Newspapers, online media, online music, Report, Shanghai, Shenzhen, South Korea, telecommunications 3 Comments
Internet in China: digital advertising spend to rocket
The Chinese love affair with the internet will see digital ad spend increase 40% to $5.2bn (£3.07bn) next year, making the booming Asian online economy roughly the same size as the current UK market, according to a report. The study by KPMG, to be unveiled today at the MediaGuardian Create in China conference in central London, estimates that the total ad spend on all media in the Chinese market will grow by 22% this year and 19.5% next year. By the end of next year, the Chinese ad market will be worth $37.85bn, a year-on-year increase of more than $6bn on 2007 [...]
Posted in China, consumer behavior, information technology, trends Also tagged advertising, advertising market, Asia, Blogger, Bloggers, Chinese Media, Chinese People, digital media, Game, information technology, Interactive Advertising Bureau, internet, internet ad, Internet In China, Internet use, Internet Users, London, media, online advertising, online economy, online game, online gamers, Report, revenue, social network, social networking, United Kingdom, United States, Web users 4 Comments

Gaming in China: Sales of online gaming industry hit 4 billion US dollars in 2009