Tag Archives: online games

Gaming in China: online gaming exports exceeded 70 million US Dollars in 2008

In 2008, over 30 types of China's online games were exported to overseas markets, which covered over 20 countries and regions such as North America, Europe, Japan and Southeast Asia. The total value of online gaming exports reached 71.78 million USD, an increase of 30.5 percent year-on-year. Revenue from overseas markets has become a new profit growth point for China's online gaming enterprises, according to the Chinese Ministry of Culture [...]
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Gaming in China: Overseas revenue of Chinese online games exceeds 100 million USD

Statistics released by China's General Administration of Press and Publication show that the online games market in China realized actual sales of 18.38 billion yuan last year, up 76.6 percent from 2007. Moreover, it created 47.84 billion yuan in direct revenues for industries such as telecommunications and IT [...]
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Gaming in China: 55.5 million Chinese play online games

China's online game market has expanded noticeably. To date the number of online gamers in China has reached 55.5 million, a recent report said. Statistics show that, of the total number of online gamers, those under the age of 22 accounted for 52.5 percent, gamers with education backgrounds of junior college level and below made up 77.1 percent, those with no income accounted for 30 percent. Gamers in the group with an income are mainly concentrated at the income level of 1,001 to 2,000 yuan [...]
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Internet in China: blogs exceed 100 million

China-based blogs total 107 million, with more than 42 percent of netizens running a blog, a senior information official said here on recently. Cai Mingzhao, deputy director of the Chinese State Council Information Office, made the comment at the 2nd U.S.-China Internet Industry Forum. The number of blogs was about 40 million just a year ago [...]
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e-Commerce in China: dot-com economy grew over 60 percent year on year in the second quarter/2008

China's dot-com economy grew nearly 63 percent year on year in the second quarter, despite increasing inflation and the effects of the Sichuan earthquake, a Shanghai-based research firm reported recently. Revenue generated by China's online search, game and travel providers reached 13.32 billion yuan (US$1.94 billion) in the April-to-June period, iResearch said...
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Design in China: Shanghai to attract animation and cartoon enterprises into Pudong

The Pudong New Area government in Shanghai expects to attract more than 200 animation and cartoon enterprises into Zhangjiang High-tech Park within five to 10 years, the district government said recently. The new facility will also provide a creative hub for animation and comics artists and investors to tap the vast potential of the Chinese domestic market. 'The combination of animation and online game development can help to form integrated industries that can optimize resources,' said Yuan Liqiang, general manager of the Shanghai Zhangjiang Creative Industry Development Co Ltd...
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Internet in China: Over 100 Million Youth Seek Fun Online

On April 25th, 2008, China Internet Network Information Center (CNNIC) released the Research Report of China Youth Internet Behaviors. The report studies the online behaviors of 107 million China’s netizens under the age of 25. According to the report, China’s youth netizens are more inclined to entertainment demand. The most used online serves for youth are IM(91.3%), online music(91.1%), online movie/video(82.9%), search engine(73.4%), online games(68.2%), online news(63.4%) and email(58%). If compared with the average usage level of all Internet users, the usage rate of online games, online music and online movie/video among youth are much higher than average rate [...]
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Internet in China: Virtual Worlds Roundup

BusinessWeek published a special report on virtual world recently, with one article on virtual World in China which featured Hipihi, Novoking and UOneNet (a.k.a. uWorld). Hipihi has announced the beginning of its public beta testing phase, after over a year private test. uWorld, another virtual world on BusinessWeek’s article which was first profiled in October 2007, finally started its close test in March. As Hipihi, uWorld also partnered with IBM on virtual world development. Kaiser Kuo is more optimistic on it, he thought “deep-rooted MMORPG culture” in China and “willingness of Chinese to strike up online friendships with strangers” will help them in the long run [...]
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Internet in China: Baidu To Operate Online Game Service

It is reported that Baidu will partner with online game operators to operate online game service soon, the official news will be announced early next week. You can access the Baidu online game channel. Baidu now partners with Shanda, Joycub.cn and 51wan.com to operate six browser games. Among all six games, four of them are offered by 51wan.com, a browser online game company recently got financing from Sequoia Capital China [...]
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Internet in China: online game market hit 1.8 billion US Dollars in 2007

China's online gaming market surged 66.7 percent year-on-year to hit 12.8 billion yuan in 2007, according to a report released by i Research Inc., a Shanghai-based consulting firm. The jump is largely driven by China's massive player-pool and operators' marketing efforts, said the firm. The number of China's netizens grew 53 percent last year from 2006 to hit 210 million by December, which means the country is close to overtaking the United States to become the world's No. 1 by web population size, according to China Internet Network Information Center (CNNIC): Nearly 60 percent of the web users (more than 120 million) have played at least one title in the past year, with an average of 7.3 hours spent on the online games every week. Twenty-one percent of them even played more than 10 hours a week [...]
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