{  Posts Tagged as ‘interface’  }

Watch Tan Le’s “A headset that reads your brainwaves” demo at TED

Tan Le’s astonishing new computer interface reads its user’s brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications [...]

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Autodesk announces AutoCAD for Mac

Autodesk plans to bring its flagship AutoCAD design and engineering software to the Mac for the first time in nearly two decades [...]

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Watch Peter Morville’s “The Future of Search” talk at IxDA | Interaction ‘10 Conference

In this talk, Peter Morvile defines a pattern language for search that embraces user psychology and behavior, multisensory interaction, and emerging technology [...]

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Autodesk Unveils 2011 Versions of Its Digital Entertainment Creation Software

Autodesk has announced the latest versions of its Digital Entertainment Creation software for 3D modeling, animation, effects, rendering, compositing, digital sculpting and 3D painting. The 2011 versions offer new features and enhancements that help accelerate workflows and improve interoperability, helping artists to maximize their creativity and optimize their productivity [...]

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Watch Christopher Fahey’s “The Human Interface (or:Why Products are People too)” talk at IxDA | Interaction ‘10 Conference

We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces [...]

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[EVENT] IxDA Shanghai presents “An evening of conversation about Design, Interaction, Work and Life” with Marc Rettig: May 25th, 2010, 6:30PM

In the midst of a global conversation about change, many designers are pondering their own impact in the world. How does our experience in software interfaces, web sites, and physical products prepare us to address the profound issues humanity is facing? These issues involve many complex systems, systems too big to fit into the scope of any single company or institution. Design methods are potent at large scale and scope, but what does it take to be effective as a practitioner, as a team, as a company? What is it like to actually achieve a meaningful, sustainable, positive difference in life? In this evening of conversation, Marc Rettig will moderate a few discussions about the fundamentals of design work, and the need for designers everywhere to be working to have impact beyond making money for their employers [...]

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Autodesk Releases the SketchBook Pro App for iPad on the App Store

Autodesk announced the availability of the Autodesk SketchBook Pro App for iPad, a new professional-grade paint and drawing application designed exclusively for the iPad [...]

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Watch Alvin Woon’s “Advanced techniques for designing web app interfaces” presentation

Plurk’s Design Lead Alvin Woon Design compares and contrasts the differences of designing a web application, not a promotion/marketing website, then recommends some techniques [...]

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Watch Randy Pausch’s “Really achieving your childhood dreams” talk at TED

In 2007, Carnegie Mellon professor Randy Pausch, who was dying of pancreatic cancer, delivered a one-of-a-kind last lecture that made the world stop and pay attention. This moving talk will teach you how to really achieve your childhood dreams. Unmissable [...]

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[EVENT] IxDA Shanghai presents “Metaphor Brainstorming” Workshop with Chauncey Wilson: JANUARY 21ST, 2010, 6:30PM

Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors. In this workshop, Chauncey Wilson will:

1. Describe the metaphor brainstorming process;
2. Explain how take the output and convert that into requirements and design concepts;

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