by Itamar Medeiros | September 2, 2010 | 0 Comments Tan Le’s astonishing new computer interface reads its user’s brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications [...]
Read More » by Itamar Medeiros | September 1, 2010 | 0 Comments Autodesk plans to bring its flagship AutoCAD design and engineering software to the Mac for the first time in nearly two decades [...]
Read More » by Itamar Medeiros | August 12, 2010 | 0 Comments In this talk, Peter Morvile defines a pattern language for search that embraces user psychology and behavior, multisensory interaction, and emerging technology [...]
Read More » by Itamar Medeiros | July 19, 2010 | 0 Comments Autodesk has announced the latest versions of its Digital Entertainment Creation software for 3D modeling, animation, effects, rendering, compositing, digital sculpting and 3D painting. The 2011 versions offer new features and enhancements that help accelerate workflows and improve interoperability, helping artists to maximize their creativity and optimize their productivity [...]
Read More » by Itamar Medeiros | July 8, 2010 | 0 Comments We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces [...]
Read More » by Itamar Medeiros | May 20, 2010 | 0 Comments In the midst of a global conversation about change, many designers are pondering their own impact in the world. How does our experience in software interfaces, web sites, and physical products prepare us to address the profound issues humanity is facing? These issues involve many complex systems, systems too big to fit into the scope of any single company or institution. Design methods are potent at large scale and scope, but what does it take to be effective as a practitioner, as a team, as a company? What is it like to actually achieve a meaningful, sustainable, positive difference in life? In this evening of conversation, Marc Rettig will moderate a few discussions about the fundamentals of design work, and the need for designers everywhere to be working to have impact beyond making money for their employers [...]
Read More » by Itamar Medeiros | April 9, 2010 | 0 Comments Autodesk announced the availability of the Autodesk SketchBook Pro App for iPad, a new professional-grade paint and drawing application designed exclusively for the iPad [...]
Read More » by Itamar Medeiros | March 23, 2010 | 0 Comments Plurk’s Design Lead Alvin Woon Design compares and contrasts the differences of designing a web application, not a promotion/marketing website, then recommends some techniques [...]
Read More » by Itamar Medeiros | February 25, 2010 | 0 Comments In 2007, Carnegie Mellon professor Randy Pausch, who was dying of pancreatic cancer, delivered a one-of-a-kind last lecture that made the world stop and pay attention. This moving talk will teach you how to really achieve your childhood dreams. Unmissable [...]
Read More » by Itamar Medeiros | January 18, 2010 | 0 Comments Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors. In this workshop, Chauncey Wilson will:
1. Describe the metaphor brainstorming process;
2. Explain how take the output and convert that into requirements and design concepts;
Read More »