Posts Tagged ‘Human-computer interaction’

Watch Randy Pausch’s “Really achieving your childhood dreams” talk at TED

In 2007, Carnegie Mellon professor Randy Pausch, who was dying of pancreatic cancer, delivered a one-of-a-kind last lecture that made the world stop and pay attention. This moving talk will teach you how to really achieve your childhood dreams. Unmissable. Read More…

[EVENT] IxDA Shanghai presents “Metaphor Brainstorming” Workshop with Chauncey Wilson: JANUARY 21ST, 2010, 6:30PM

Metaphor brainstorming is a powerful ideation and conceptual design technique for generating underlying metaphors, requirements, features, and attributes for new and existing products. Metaphor brainstorming begins with traditional brainstorming of high-level metaphors. These metaphors are then deconstructed into their components and attributes. Finally, the items from the deconstruction are mapped to potential features, requirements, or attributes of the new product.

Metaphor brainstorming is most useful during the early stages of design for developing conceptual models, generating requirements, and early user interface design where you are specifying the relationship between features and specific user interface metaphors.

In this workshop, Chauncey Wilson will:

  1. Describe the metaphor brainstorming process;
  2. Explain how take the output and convert that into requirements and design concepts;

When?
January 21st, 2010 6:30PM

Where?
Autodesk
399, Pu Dian Road, Pudong New District, Shanghai, 200122, P.R. China
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Chauncey Wilson | Autodesk, Inc.
Senior User Researcher at Autodesk in Waltham and an adjunct professor in the Human Factors in Information Design graduate program at Bentley University, Chauncey Wilson has more than 25 years in the field as a usability engineer, usability manager, user researcher, and development manager. Chauncey has presented at CHI, UPA, HFES, APA, and STC conferences and has co-authored chapters in the 1997 Handbook of HCI, and Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition.

Chauncey recently edited a book for web designers due out later this fall, and just published User Experience Re-Mastered: Your Guide to Getting the Right Design. He also wrote “The Well-Tempered Practitioner” column for the ACM CHI publication Interactions during 2006 and 2007, collaborated on the UPA Code of Conduct, and is co-editor of the Methods sections of the UPA Body of Knowledge (BoK).

In addition to his usability and design work, Chauncey is also a serious amateur chef, gadgeteer, bookophile, and photographer.

[EVENT] IxDA Shanghai presents “Selling UX in Organizations” with Daniel Szuc: DECEMBER 11th, 2009, 6:30PM

At some point in your career, you’ll be called upon to sell User Experience (UX) to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face? In this talk, Daniel Szuc will:

  1. Examine what works and what does not work well when selling UX within an organization;
  2. Identify barriers you might encounter to the adoption of UX methods in your organization;
  3. Discuss how to package and present UX to stakeholders.

When?
December 11th, 2009 6:30PM

Where?
Autodesk
399, Pu Dian Road, Pudong New District, Shanghai, 200122, P.R. China
view map

Daniel Szuc | Apogee
Daniel Szuc is the UPA Vice President and a Principal Consultant at a Apogee Usability Asia Ltd, based in Hong Kong. He has spent ten years implementing usability for a range of companies, including the Asian Development Bank, PCCW, CSL, Hang Seng Bank, Marriott, Yahoo!, eBay, HSBC, CSL, Sunday, Netvigator, IBM GSA, and Telstra. Daniel is the co-author of Usability Kit, an implementation guide providing best practices and guidelines for usability teams, and author of several contributions to leading internet resources in UX.

Listen to Luke Wroblewski’s “Impact of Social Models” talk at IDEA 2009

As Richard Farson’s truism “no one smokes in church no matter how addicted” points out, context informs almost everything that happens in an environment. Online social experiences are no exception. How a product’s social model is set up can impact not only who contributes, but how much, and why. From permission-based subscriptions to one-click follows, Luke will discuss the attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications. Read More…

Listen to Fred Beecher’s “Integrating Effective Prototyping into Your Design Process” talk at IA Summit 2009

Senior User Experience Consultant Fred Beecher shows his audience how to determine what, for your particular situation, is the most effective way to use prototyping to improve the user experience of your site or software. Read More…

Watch David Merrill’s “Natural Interactions with Digital Content” Seminar on People, Computers, and Design at Stanford University

The graphical user interface has become the de facto metaphor for most of our diverse activities using computers, yet the desktop environment provides a one size fits all interaction. Tangible and ubiquitous computing research, along with recent consumer products such as the Wii and the iPhone, suggest an opportunity to enable more compelling and natural interactions through the co-design of sensing hardware, software algorithms, and physical form. For the computer to realize its potential as a tool that significantly extends our intellectual and expressive abilities, new interaction techniques must call upon our bodily abilities to manipulate objects and must be more usable in our everyday physical environment. Read More…

Watch Johnny Lee’s “Wii Remote hacks” demos at TED

Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer. Read More…

Watch Ben Shneiderman’s “Science 2.0: The Design Science of Collaboration” Seminar on People, Computers, and Design at Stanford University

Studying individual sense-making, collaborative discovery, and social creativity require new forms of science. The traditional sciences of the natural world (let’s call them Science 1.0) have brought astonishing advances during the past 400 years. Science 1.0 will continue to be important, but many modern interdisciplinary problems such as emergency/ disaster response, healthcare, environmental protection, energy sustainability, and international development are resistant to traditional reductionist thinking.  Science 2.0 focuses on the human-designed world in which the dynamics of trust, privacy, responsibility, and empathy are determinants of success.  Read More…

Watch Marc Rettig’s “How to Change Complicated Stuff” talk at IxDA | Interaction ‘09 Conference

In the midst of a global conversation about change, many designers are pondering their own impact in the world. How does our experience in software interfaces, web sites, and physical products prepare us to address the profound issues humanity is facing? These issues involve many complex systems, systems too big to fit into the scope of any single company or institution. Design methods are potent at large scale and scope, but what does it take to be effective as a practitioner, as a team, as a company? What is it like to actually achieve a meaningful, sustainable, positive difference in life? Read More…

Watch Free Flow’s “3D Computer Interface” demo

Utilizing the theory of electrostatics, a group of 5 electrical and computer engineering students from Northeastern University in Boston have designed a low-cost human-computer interface device that has the ability to track the position of a user’s hand in three dimensions. Physical contact is not required and the user does not need to hold a controller or attach markers to their body. To control the device, the user simply waves their hand above it in the air. Read More…