Tag Archives: Gaming Culture

Gaming in China: online gaming exports exceeded 70 million US Dollars in 2008

In 2008, over 30 types of China's online games were exported to overseas markets, which covered over 20 countries and regions such as North America, Europe, Japan and Southeast Asia. The total value of online gaming exports reached 71.78 million USD, an increase of 30.5 percent year-on-year. Revenue from overseas markets has become a new profit growth point for China's online gaming enterprises, according to the Chinese Ministry of Culture [...]
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Watch Johnny Lee’s “Wii Remote hacks” demos at TED

Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer [...]
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Gaming in China: investigating potential World of Warcraft upset, China may ban game

Blizzard and World of Warcraft have been having some trouble as of late in China, but this piece of news seems much more foreboding that anything that came before it. Apparently, an anonymous insider says China's General Administration of Press and Publication (GAPP) has assigned Shanghai's News and Press Bureau to investigate a joint venture established by NetEase and Blizzard [...]
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Internet in China: ban on use of virtual money for real goods trading

China has unveiled the first official regulation, banning the use of virtual currency in trade of real goods and services to limit its possible impact on the nation's real financial system [...]
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Autodesk Technology Helped Developers Create 2008’s Hottest Holiday Games

Autodesk technology played a part in the creation of many top holiday games that hit shelves in 2008, including Fallout 3, Far Cry 2, Rock Band 2, and more [...]
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Internet in China: Online Gaming & “Gold Farming”

According to the China Internet Network Information Center, the population of Internet users in China by last June is over 123 million -- 63% of those people have broadband access. More that 20 million chinese play online games, and the e-commerce revenue have grown 50% in relation to last year numbers. Estimates of the revenue of the online gaming industry points to a total of 1.3 billion dollars by 2009, an annual growth of 35%, according to IDC. Such growth ended pushing the numbers of other sectors up: online games brought 17.3 billion Yuan (2.14 billion dollars) to industry, 7.1 billion Yuan (887.5 million dollars) to the industry, and 30 million Yuan (3.7 million dollars) to the industry [...]
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