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Tag Archives: Gaming Culture
Watch Johnny Lee’s “Wii Remote hacks” demos at TED
Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer [...]
Posted in design, information technology, innovation, software Also tagged 3D software, carnegie mellon university, Demos, educational tools, Game, gestural interfaces, Human-computer interaction, Johnny Lee, microsoft, multi-touch, Natal, Power Architecture, tangible interfaces, TED conference, typography, User experience design, User interface, Wii, Xbox 360 Leave a comment
Gaming in China: investigating potential World of Warcraft upset, China may ban game
Blizzard and World of Warcraft have been having some trouble as of late in China, but this piece of news seems much more foreboding that anything that came before it. Apparently, an anonymous insider says China's General Administration of Press and Publication (GAPP) has assigned Shanghai's News and Press Bureau to investigate a joint venture established by NetEase and Blizzard [...]
Internet in China: ban on use of virtual money for real goods trading
China has unveiled the first official regulation, banning the use of virtual currency in trade of real goods and services to limit its possible impact on the nation's real financial system [...]
Autodesk Technology Helped Developers Create 2008’s Hottest Holiday Games
Autodesk technology played a part in the creation of many top holiday games that hit shelves in 2008, including Fallout 3, Far Cry 2, Rock Band 2, and more [...]
Internet in China: Online Gaming & “Gold Farming”
According to the China Internet Network Information Center, the population of Internet users in China by last June is over 123 million -- 63% of those people have broadband access. More that 20 million chinese play online games, and the e-commerce revenue have grown 50% in relation to last year numbers. Estimates of the revenue of the online gaming industry points to a total of 1.3 billion dollars by 2009, an annual growth of 35%, according to IDC. Such growth ended pushing the numbers of other sectors up: online games brought 17.3 billion Yuan (2.14 billion dollars) to Telecommunication industry, 7.1 billion Yuan (887.5 million dollars) to the Information Technology industry, and 30 million Yuan (3.7 million dollars) to the Publishing industry [...]
Posted in China, economics, information technology, software, trends Also tagged broadband, Business In China, China Internet Network Information Center, e-commerce, Game, Game Developers, Game Players, Gold farming, IDC, information technology, Information Technology Industry, internet, Internet Cafe, Internet In China, Internet use, Internet Users, Network Information Center, online game, online games, online gaming, online gaming industry, revenue, Yuan 2 Comments

Gaming in China: online gaming exports exceeded 70 million US Dollars in 2008