Archive for the 'research' Category
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06.25.08
OCED on Innovation in China
"OCED Observer is running a good piece this month assessing the state of innovation in China: "Part of China’s innovation stodginess reflects history: the Chinese R&D system has evolved from a Soviet-style mission approach, slowing the transition to a more market-led approach. Geography is also a factor, with many pockets of excellence living separate lives–more an archipelago than an interlinked whole. A glance at the map also reveals that the hot spots of innovation lie along the east coast. In bleak contrast stands the number of R&D facilities in the western and central provinces. Again, history comes in to play, since many of these sites were chosen during the Cold War because their remoteness from busy economic hubs was considered as a “third frontier” in defending Chinese intelligence...""  read on
posted in innovation, industry, research, china, information technology, education, trends, economics -
03.31.08
“User Interface Design in an Agile Environment”: Jeff White and Josh Unger’s talk at IxDA | Interaction ‘08 Conference
"As interaction designers working within agile teams, Jeff White and Josh Unger have used a design studio approach to user interface design on five separate occasions over the past year in order to establish design direction during early development cycles and provide the design vision for multiple sprints. In their talk at IxDA | Interaction ‘08 Conference, they describe their experience with the merger of user centered design into agile (team) development practice as manifest in a one day design studio..."  read on
posted in united states, creativity, ixda, research, software, information technology, interaction, innovation, design -
03.20.08
“The Design Eco-System”: Bill Buxton’s Keynote at IxDA | Interaction ‘08 Conference
"Bill Buxton, in his keynote during for the opening of IxDA | Interaction ‘08 Conference, asks us: "How Can We Design Great Products if we don’t First Design our Environment?" Great ideas are not enough. In many ways, they are the easy part of design. The hard part is seeing those great ideas through to reality. But the weight of that hard part can be significantly lightened if one has the right tools, the right team, and is working in the right physical and cultural space. While this sounds obvious – banal even, the reality is that in the technology sector, the eco-system in which much design takes place is not conducive to the task. Designers are generally significantly out-numbered by technical staff. Unless proper attention is paid to details, the resulting physical and cultural eco-system will be determined by those with the larger numbers..."  read on
posted in autodesk, creativity, ixda, canada, research, innovation, design, trends, information technology, interaction, environment -
03.19.08
Look Into the Future with Autodesk Labs: Multi touch wall
"Doug Look from Autodesk Labs experiments with Autodesk's design software on a Multi-Touch Wall device, produced by Perceptive Pixel and invented by researcher and (TED conference luminary) Jeff Han. As you view the demo, imagine that you and your team of designers stand before a huge screen that acts like an intelligent whiteboard..."  read on
posted in united states, creativity, autodesk, research, interaction, innovation, design -
03.18.08
Intellectual Property: Shanghai leads China in innovation
"Shanghai has ranked first in the national annual report on regional innovation ability for the third-straight year while Beijing and Guangdong finished second and third respectively, said the Science and Technology Commission of Shanghai recently. Indexes on knowledge creativity, industry structure and hardware for scientific and technological innovation earned Shanghai higher marks compared to previous years."  read on
posted in research, creativity, shanghai, intellectual property, china, innovation, information technology -
03.15.08
Finance industry employees in China top salary rankings
"Employees in the financial sector earned much more than workers in other industries last year thanks to the lucrative financial market, an annual salary report has revealed. The report, released by leading human-resources service provider Zhaopin.com in Shanghai, was based on a survey of more than 1,000 companies across all sectors throughout the country last year. It found workers in the financial industry were paid an average salary of 4,987 yuan (US$694) per month. The figure is about 40 percent higher than the national average...."  read on
posted in research, industry, living, changsha, salary, finance, market, energy, shanghai, wealth, economics, consumer behavior, trends, china, information technology, media -
02.21.08
Measuring “Design Innovation”
"People love trying to measure and quantify things, because then the incomprehensible seems like it makes sense. Psychologists try to measure anger; dating websites try to boil ethereal qualities into "match" numbers; and now Roberto Verganti and Claudio Dell'Era, researchers at Italy's Politecnico di Milano, are trying to measure "design innovation." So what did they find?"  read on
posted in italy, research, innovation, design -
01.09.08
Autodesk sets up new R&D center in Shanghai
"Autodesk®, Inc has established a new research and development center in Shanghai with 1,500 employees, the biggest R&D center among multinational firms in China. The center will combine the operations of Autodesk and Hanna Strategies -- acquired in November -- and will be named the Autodesk China Research and Development Center (ACRD). The new name, ACRD, reflects the substantial design and development of Autodesk software products in China, according to Carl Bass, president and chief executive of Autodesk..."  read on
posted in research, autodesk, market, industry, software, information technology, china, shanghai, wealth -
01.07.08
Beijing’s Migrant Population Swelling
"Nearly one out of three people in Beijing belongs to the mobile population, according to the capital's population and family planning commission. The municipality's mobile population reached 5.4 million in October, accounting for nearly 30 percent of the total, according to a recent report by the commission's deputy director, Li Yunli..."  read on
posted in research, population, health, beijing, china, trends -
12.07.07
Internet in China: online gamers are mostly students
"Students make up the biggest group of online game players in China, followed by IT and media industry workers, according to a survey released recently, Beijing Business Today reported. The survey, jointly conducted by 17173.com, a Chinese online game Website, and iResearch Consulting Group, said almost 60 percent of gamers were in their 20s and 95 percent were below 35 years old. High school graduates accounted for 35 percent of Chinese gamers, the report said. One-third of the respondents have a college education and 23 percent a university diploma. Forty-five percent of the gamers were female, who favored to join in the games with the identification of opposite sex... "  read on
posted in china, beijing, research, information technology, trends, gaming, culture, education, internet
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