Archive for the 'ixda' Category
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03.31.08
“User Interface Design in an Agile Environment”: Jeff White and Josh Unger’s talk at IxDA | Interaction ‘08 Conference
"As interaction designers working within agile teams, Jeff White and Josh Unger have used a design studio approach to user interface design on five separate occasions over the past year in order to establish design direction during early development cycles and provide the design vision for multiple sprints. In their talk at IxDA | Interaction ‘08 Conference, they describe their experience with the merger of user centered design into agile (team) development practice as manifest in a one day design studio..."  read on
posted in united states, creativity, ixda, research, software, information technology, interaction, innovation, design -
03.20.08
“The Design Eco-System”: Bill Buxton’s Keynote at IxDA | Interaction ‘08 Conference
"Bill Buxton, in his keynote during for the opening of IxDA | Interaction ‘08 Conference, asks us: "How Can We Design Great Products if we don’t First Design our Environment?" Great ideas are not enough. In many ways, they are the easy part of design. The hard part is seeing those great ideas through to reality. But the weight of that hard part can be significantly lightened if one has the right tools, the right team, and is working in the right physical and cultural space. While this sounds obvious – banal even, the reality is that in the technology sector, the eco-system in which much design takes place is not conducive to the task. Designers are generally significantly out-numbered by technical staff. Unless proper attention is paid to details, the resulting physical and cultural eco-system will be determined by those with the larger numbers..."  read on
posted in autodesk, creativity, ixda, canada, research, innovation, design, trends, information technology, interaction, environment -
03.20.08
“An Insurgency of Quality”: Alan Cooper’s Keynote at IxDA | Interaction ‘08 Conference
"In the absence of effective post-industrial age management tools, people plead for speed and innovation, but what they really want is quality. It's up to us, the interaction designers, to lead the way out of the chaotic world of misdirected, misdesigned, and mismanaged products to a world where high quality and high tech go hand in hand. In his keynote at IxDA | Interaction '08 Conference, Alan Cooper issues a manifesto for revolution, showing us how to take control of an industry careening crazily into confusion, and restore visibility and manageability, along with higher revenue and profit margins, by starting an insurgency of quality..."  read on
posted in software, creativity, ixda, innovation, interaction, design, information technology, economics
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