Archive for the 'internet' Category
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06.26.08
Internet in China: majority of world’s malware originates from China
"Stopbadware.org has released its latest findings on the prevalence of what it refers to as "badware," and the upward trend is not surprising. What is a bit startling, however, is how much of it flows from just one nation. Using data from Google's Safe Browsing initiative, StopBadware.org analyzed over 200,000 websites found to engage in badware behavior. The analysis found that over half of the sites were based on Chinese network blocks, with a small number of blocks accounting for most of the infected sites in that country. Compared to last year, the total number of sites was much higher, likely due both to increased scanning efforts by Google and to increased use of websites as a vector of malware infection."  read on
posted in united states, korea, china, information technology, trends, internet -
06.25.08
Internet in China: More Searches from China, but Koreans Search more often
"South Korea's Internet searchers conducted an average of 104 searches in April/2008, nearly twice as many as Malaysians, who clocked in at 54 searches per searcher; according to Comscore’s latest findings; Asia ’s largest number of searches, not surprisingly, came from the 82 million Chinese Internet users doing 6.2 billion searches in April/2008. That is an average of 75 searches per Chinese searcher."  read on
posted in china, trends, internet -
06.22.08
Internet in China: online shoppers spend 2.3 billion U.S. dollars in 1st half of 2008
"Online Chinese shoppers spent 16.2 billion yuan (2.3 billion U.S. dollars) in 19 major cities in the first half of 2008, China Internet Network Information Center (CNNIC) said on recently. The findings were based on a survey carried out in four municipalities directly under the central government -- Beijing, Shanghai, Tianjin and Chongqing -- and 15 developed cities such as Changchun, Dalian, Nanjing, Hangzhou, Jinan and Guangzhou, among others..."  read on
posted in beijing, alibaba, taobao, market, shanghai, china, e-commerce, consumer behavior, trends, information technology, internet -
06.15.08
Internet in China: Google banks on Chinese market
"Google expects its position as the world's most popular online search site and sales from fast-growing Asian markets, including China, to help the company weather any United States recession. "One of the very good sources for Google is the very rapid growth in Asia," said Eric Schmidt, chief executive officer of Google, which gets almost all its revenue from advertising next to search results. Historically, people tend to shift their money to the most "highly measured" advertiser when there are "economic difficulties," he said recent at a briefing in Beijing."  read on
posted in united states, market, baidu, google, china, trends, information technology, internet -
05.31.08
Internet in China: Over 100 Million Youth Seek Fun Online
"On April 25th, 2008, China Internet Network Information Center (CNNIC) released the Research Report of China Youth Internet Behaviors. The report studies the online behaviors of 107 million China’s netizens under the age of 25. According to the report, China’s youth netizens are more inclined to entertainment demand. The most used online serves for youth are IM(91.3%), online music(91.1%), online movie/video(82.9%), search engine(73.4%), online games(68.2%), online news(63.4%) and email(58%). If compared with the average usage level of all Internet users, the usage rate of online games, online music and online movie/video among youth are much higher than average rate..."  read on
posted in information technology, china, trends, consumer behavior, gaming, internet -
05.08.08
Internet in China: Virtual Worlds Roundup
"BusinessWeek published a special report on virtual world recently, with one article on virtual World in China which featured Hipihi, Novoking and UOneNet (a.k.a. uWorld). Hipihi has announced the beginning of its public beta testing phase, after over a year private test. uWorld, another virtual world on BusinessWeek’s article which was first profiled in October 2007, finally started its close test in March. As Hipihi, uWorld also partnered with IBM on virtual world development. Kaiser Kuo is more optimistic on it, he thought “deep-rooted MMORPG culture” in China and “willingness of Chinese to strike up online friendships with strangers” will help them in the long run..."  read on
posted in interaction, software, china, information technology, gaming, trends, internet -
05.05.08
Internet in China: Baidu To Operate Online Game Service
"It is reported that Baidu will partner with online game operators to operate online game service soon, the official news will be announced early next week. You can access the Baidu online game channel. Baidu now partners with Shanda, Joycub.cn and 51wan.com to operate six browser games. Among all six games, four of them are offered by 51wan.com, a browser online game company recently got financing from Sequoia Capital China..."  read on
posted in interaction, baidu, china, information technology, gaming, internet -
04.30.08
Chinese People and Their Mobile Phones: junk text message nearly doubles in 2007
"About 353.8 billion junk text messages were sent in China in 2007, 92.7 percent year-on-year, the anti-spam committee of the Internet Society of China said recently. Illegal and fraudulent messages accounted for 49.7 percent, while ads made up 45.48 percent. Group spam companies accounted for 36.67 percent of the total, service provider firms made up 32.18 percent and net operators 20.75 percent. At the end of 2007, China's cell-phone users topped 500 million."  read on
posted in china, information technology, trends, mobile, internet -
04.26.08
Chinese media revenue to reach 77 billion US dollars in 2008
"Chinese media industry revenue is expected to increase 13.1 percent to 554 billion yuan (about 79.14billion U.S. dollars) in 2008, said a report released by the Chinese Academy of Social Sciences recently. The figure was 481.1 billion yuan (over 68 billion US dollars) in 2007, up 13.6 percent year on year, according to the report, which was based on data collected up to February 2008. Mobile and online media saw rapid growth, earning a revenue of 105.3 billion yuan (around 15 billion US dollars) and 29.7 billion yuan (almost 5 billion US dollars) in 2007..."  read on
posted in china, industry, trends, advertising, mobile, media, internet -
04.14.08
Internet in China: World of Warcraft logs over 1 million concurrent players
"Chinese online game operator The9 Limited has announced that Blizzard Entertainment's World of Warcraft has logged more than 1 million concurrent players in mainland China alone, the highest concurrency since the game's official launch in China in June 2005. The9 is a major online game operator in China, and operated servers for World of Warcraft players in China. The9 attributes the growth of WOW gaming in China in part to The Burning Crusade expansion pack, which added significant new content to the game, bringing previous players back to the franchise while drawing new gamers in..."  read on
posted in china, market, information technology, trends, gaming, internet
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