Archive for the 'interaction' Category
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05.08.08
Internet in China: Virtual Worlds Roundup
"BusinessWeek published a special report on virtual world recently, with one article on virtual World in China which featured Hipihi, Novoking and UOneNet (a.k.a. uWorld). Hipihi has announced the beginning of its public beta testing phase, after over a year private test. uWorld, another virtual world on BusinessWeek’s article which was first profiled in October 2007, finally started its close test in March. As Hipihi, uWorld also partnered with IBM on virtual world development. Kaiser Kuo is more optimistic on it, he thought “deep-rooted MMORPG culture” in China and “willingness of Chinese to strike up online friendships with strangers” will help them in the long run..."  read on
posted in interaction, software, china, information technology, gaming, trends, internet -
05.05.08
Internet in China: Baidu To Operate Online Game Service
"It is reported that Baidu will partner with online game operators to operate online game service soon, the official news will be announced early next week. You can access the Baidu online game channel. Baidu now partners with Shanda, Joycub.cn and 51wan.com to operate six browser games. Among all six games, four of them are offered by 51wan.com, a browser online game company recently got financing from Sequoia Capital China..."  read on
posted in interaction, baidu, china, information technology, gaming, internet -
03.31.08
“User Interface Design in an Agile Environment”: Jeff White and Josh Unger’s talk at IxDA | Interaction ‘08 Conference
"As interaction designers working within agile teams, Jeff White and Josh Unger have used a design studio approach to user interface design on five separate occasions over the past year in order to establish design direction during early development cycles and provide the design vision for multiple sprints. In their talk at IxDA | Interaction ‘08 Conference, they describe their experience with the merger of user centered design into agile (team) development practice as manifest in a one day design studio..."  read on
posted in united states, creativity, ixda, research, software, information technology, interaction, innovation, design -
03.31.08
Look Into the Future with Autodesk Labs: Multi touch wall (Part II)
"Doug Look from Autodesk Labs experiments with Autodesk's design software on a Multi-Touch Wall device, produced by Perceptive Pixel and invented by researcher and (TED conference luminary) Jeff Han. multi-touch human-computer interfaces may dramatically change how products, infrastructure, and buildings are designed. The video allows you to imagine new ways to interact with large displays and multi-touch interfaces and inspires a discussion on what might, in the not-so-distant future, dramatically change how products, infrastructure, and buildings are designed..."  read on
posted in autodesk, united states, creativity, software, innovation, trends, interaction, design -
03.22.08
Autodesk featured in the Top 50 World’s Most Innovative Companies
"Autodesk has been recently featured in Fast Company's ranking of the world's most innovative companies. From visionary upstarts to storied stalwarts, the list highlights companies that dazzle with new ideas -- and prove beyond a doubt how business is a force for change: Since 1982, designers, engineers, and architects have made Autodesk's 2-D AutoCAD drafting programs the default choice for creating anything from buildings to sailboards. Now Autodesk is targeting the latest growth area in product design: 3-D virtual prototyping that eliminates the need for building physical models."  read on
posted in software, autodesk, united states, innovation, interaction, culture, design, information technology, environment -
03.20.08
“The Design Eco-System”: Bill Buxton’s Keynote at IxDA | Interaction ‘08 Conference
"Bill Buxton, in his keynote during for the opening of IxDA | Interaction ‘08 Conference, asks us: "How Can We Design Great Products if we don’t First Design our Environment?" Great ideas are not enough. In many ways, they are the easy part of design. The hard part is seeing those great ideas through to reality. But the weight of that hard part can be significantly lightened if one has the right tools, the right team, and is working in the right physical and cultural space. While this sounds obvious – banal even, the reality is that in the technology sector, the eco-system in which much design takes place is not conducive to the task. Designers are generally significantly out-numbered by technical staff. Unless proper attention is paid to details, the resulting physical and cultural eco-system will be determined by those with the larger numbers..."  read on
posted in autodesk, creativity, ixda, canada, research, innovation, design, trends, information technology, interaction, environment -
03.20.08
“An Insurgency of Quality”: Alan Cooper’s Keynote at IxDA | Interaction ‘08 Conference
"In the absence of effective post-industrial age management tools, people plead for speed and innovation, but what they really want is quality. It's up to us, the interaction designers, to lead the way out of the chaotic world of misdirected, misdesigned, and mismanaged products to a world where high quality and high tech go hand in hand. In his keynote at IxDA | Interaction '08 Conference, Alan Cooper issues a manifesto for revolution, showing us how to take control of an industry careening crazily into confusion, and restore visibility and manageability, along with higher revenue and profit margins, by starting an insurgency of quality..."  read on
posted in software, creativity, ixda, innovation, interaction, design, information technology, economics -
03.19.08
Look Into the Future with Autodesk Labs: Multi touch wall
"Doug Look from Autodesk Labs experiments with Autodesk's design software on a Multi-Touch Wall device, produced by Perceptive Pixel and invented by researcher and (TED conference luminary) Jeff Han. As you view the demo, imagine that you and your team of designers stand before a huge screen that acts like an intelligent whiteboard..."  read on
posted in united states, creativity, autodesk, research, interaction, innovation, design -
02.13.08
Internet in China: What Do Chinese Internet Users Do Online?
"China Internet Network Information Center (CNNIC) just released its latest semi-year report on development of Internet in China. According to the report, by the end of 2007, the number of Chinese Internet users has reached 210 million, an increase of 48 million compared to the first semester, or 73 million in last year. Among these 73 million new Internet users, 29.17 million, or about 40%, come from rural area. About 50.4 million users use mobile handsets to access Internet, just adding 6 million new mobile Internet users in last six months..."  read on
posted in china, interaction, information technology, trends, gaming, culture, internet -
01.30.08
What does experience design have to do with sustainability?
"Not being industrial designers, we generally aren’t qualified to address product life-cycle issues such as materials & processes or transportation logistics in any meaningful way. But perhaps we can bring a new perspective to the sustainability conversation that other disciplines haven’t yet considered. Experience is closely tied to sustainable behavior: People act un-sustainably because it’s often much easier or results in a better experience than doing otherwise..."  read on
posted in china, interaction, industry, information technology, trends, wealth, design, environment
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