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	<title>{ design@tive } information design &#187; art</title>
	<atom:link href="http://designative.info/category/art/feed" rel="self" type="application/rss+xml" />
	<link>http://designative.info</link>
	<description>This is the place that designer Itamar Medeiros tries to make sense out of Design, Technology and Culture</description>
	<pubDate>Sun, 07 Sep 2008 02:09:37 +0000</pubDate>
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	<language>en</language>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
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		<title>Design in China: Shanghai to attract animation and cartoon enterprises into Pudong</title>
		<link>http://designative.info/2008/07/27/design-in-china-shanghai-to-attract-animation-and-cartoon-enterprises-into-pudong/</link>
		<comments>http://designative.info/2008/07/27/design-in-china-shanghai-to-attract-animation-and-cartoon-enterprises-into-pudong/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 01:39:27 +0000</pubDate>
		<dc:creator>Itamar Medeiros</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[china]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[innovation]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[shanghai]]></category>

		<category><![CDATA[wealth]]></category>

		<guid isPermaLink="false">http://designative.info/2008/07/27/design-in-china-shanghai-to-attract-animation-and-cartoon-enterprises-into-pudong/</guid>
		<description><![CDATA[The <a href="http://english.pudong.gov.cn/">Pudong</a> New Area government in Shanghai <a href="http://www.shanghaidaily.com/sp/article/2008/200807/20080703/article_365484.htm">expects to attract</a> more than 200 animation and cartoon enterprises into <a href="http://en.wikipedia.org/wiki/Zhangjiang">Zhangjiang High-tech Park</a> within five to 10 years, the district government said recently. The new facility will also provide a creative hub for animation and comics artists and investors to tap the vast potential of the Chinese domestic market.  "The combination of animation and online game development can help to form integrated industries that can optimize resources," said <a href="http://www.shanghaidaily.com/sp/article/2008/200807/20080712/article_366475.htm">Yuan Liqiang</a>, general manager of the Shanghai Zhangjiang Creative Industry Development Co Ltd...]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://english.pudong.gov.cn/" onclick="javascript:pageTracker._trackPageview('/outbound/article/english.pudong.gov.cn');">Pudong</a> New Area government in Shanghai <a href="http://www.shanghaidaily.com/sp/article/2008/200807/20080703/article_365484.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.shanghaidaily.com');">expects to attract</a> more than 200 animation and cartoon enterprises into <a href="http://en.wikipedia.org/wiki/Zhangjiang" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">Zhangjiang High-tech Park</a> within five to 10 years, the district government said recently.</p>
<p>To forge the city&#8217;s animation industry base in Zhangjiang, the government plans to set up an &#8220;animation valley&#8221; as Phase 2 of the Zhangjiang Creative Industry Base.</p>
<p>The new facility will also provide a creative hub for animation and comics artists and investors to tap the vast potential of the Chinese domestic market.</p>
<p><code><script type="text/javascript"><!--
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<p>The valley has teams of animators, together with BG artists, graphic designers and directors.</p>
<p>Each link in the animation production process can be completed at the facility, including graphic design, storyboard, layout, coloration, compositing, special effects and post-production.</p>
<p>In the past three years, Zhangjiang Creative Industry Base has attracted more than 20 companies in comics and animation making.</p>
<p>These include <a href="http://www.shfantasia.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.shfantasia.com');">Fantasia Animation</a>, which is China&#8217;s first privately owned animation company that is qualified to export their products, and <a href="http://www.hippoanimation.com/introduction_en.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.hippoanimation.com');">Hippo Animation</a>, which specializes in producing 3D and 2D animation feature films, TV series, games and short mobile animation series.</p>
<p>Other tenants include City Animation, which adapts online literature into comics that are available in the city&#8217;s 4,000 supermarkets and convenience stores.</p>
<p>These enterprises are well integrated with the nearby <a href="http://designative.info/category/gaming/" >online game</a> base, which was established three years ago.</p>
<p>The country&#8217;s biggest base for online games, this part of the park is home to over 30 online game developers and operators.</p>
<p>These include <a href="http://designative.info/?s=SNDA" >SNDA</a> Entertainment, The 9, and <a href="http://www.ea.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.ea.com');">Electronic Arts</a>. Online game companies at the park have captured a combined 75 percent share of the Chinese online games market, according to 2005 figures.</p>
<p>&#8220;The combination of animation and online game development can help to form integrated industries that can optimize resources,&#8221; said <a href="http://www.shanghaidaily.com/sp/article/2008/200807/20080712/article_366475.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.shanghaidaily.com');">Yuan Liqiang</a>, general manager of the Shanghai Zhangjiang Creative Industry Development Co Ltd.</p>
<p>The plan also involves building China&#8217;s first animation museum and animation cinema. The &#8220;animation valley&#8221; will be a market-oriented research and development platform jointly invested by the Pudong New Area government, Shanghai Zhangjiang (Group) Co Ltd and Shanghai Movie Art Academy, district officials said.</p>
<p>The final goal within a decade is to create more than 5 billion yuan (US$730 million) in output value of animation-related products, and have three to five leading companies in the comics and animation, film and TV post-production and design sectors. In other words, it will be cartoon central.</p>
<p>A complete industry chain including creation, planning, brokerage, post-production, marketing, communication, extensive development and tourism is expected to be forged.</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
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		<title>60% of world&#8217;s paintings come from one village in China</title>
		<link>http://designative.info/2008/04/20/60-of-worlds-paintings-come-from-one-village-in-china/</link>
		<comments>http://designative.info/2008/04/20/60-of-worlds-paintings-come-from-one-village-in-china/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 11:01:50 +0000</pubDate>
		<dc:creator>Itamar Medeiros</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[china]]></category>

		<category><![CDATA[culture]]></category>

		<category><![CDATA[economics]]></category>

		<category><![CDATA[trade]]></category>

		<guid isPermaLink="false">http://designative.info/2008/04/20/60-of-worlds-paintings-come-from-one-village-in-china/</guid>
		<description><![CDATA[A single village in China is responsible for cranking out 60% of the world's paintings. The overwhelming majority of the paintings are slavish reproductions of famous paintings. The artists doing the work are very talented, however, and an organization called <a href="http://www.regional-office.com/">Regional</a> asked some of the artists to paint themselves. The results are <a href="http://www.regional-office.com/?p=16">incredible</a>. <a href="http://en.wikipedia.org/wiki/Dafen_(town_of_painting_replicas)">Dafen</a> is a village surrounded by the thriving metropolis of Shenzhen, and the origin of most of the <a href="http://english.people.com.cn/200501/27/eng20050127_172121.html">world’s reproduction oil paintings</a>...]]></description>
			<content:encoded><![CDATA[<p>A single village in China is responsible for cranking out 60% of the world&#8217;s paintings. The overwhelming majority of the paintings are slavish reproductions of famous paintings. The artists doing the work are very talented, however, and an organization called <a href="http://www.regional-office.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.regional-office.com');">Regional</a> asked some of the artists to paint themselves. The results are <a href="http://www.regional-office.com/?p=16" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.regional-office.com');">incredible</a>.</p>
<p><code><div style="text-align: center;"><script type="text/javascript" src="http://c.adroll.com/r/D44UNLTJPNH5ZDXTTXII7V/IPCY22UCBBFBVL6HIN6X2D/"></script></div></code></p>
<p><a href="http://en.wikipedia.org/wiki/Dafen_(town_of_painting_replicas)" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">Dafen</a> is a village surrounded by the thriving metropolis of Shenzhen, and the origin of most of the <a href="http://english.people.com.cn/200501/27/eng20050127_172121.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/english.people.com.cn');">world’s reproduction oil paintings</a>. In the popular imagination Dafen’s artists produce anonymous works for unknown customers, operating no differently than a faceless factory churning out counterfeits, replicas and nothing close to what would be considered art.</p>
<p>Regional productively collaborated with the otherwise commoditized community in Dafen by asking selected individuals, some for the first time, to imagine themselves in their professional medium. The final works show the technical, creative, and professional facets of the artists identities subsumed by the styles and relationships they maintain with specific famous artists. The hybrid result of original subject with derivative style comments on originality, global cultural production and Regional&#8217;s cooperation with emerging enterprise forms that are internationalizing the village.</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
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		<title>Autodesk Developers Win Oscar</title>
		<link>http://designative.info/2008/02/25/autodesk-developers-win-oscar/</link>
		<comments>http://designative.info/2008/02/25/autodesk-developers-win-oscar/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 08:14:59 +0000</pubDate>
		<dc:creator>Itamar Medeiros</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[autodesk]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[innovation]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[united states]]></category>

		<guid isPermaLink="false">http://designative.info/2008/02/25/autodesk-developers-win-oscar/</guid>
		<description><![CDATA[<a href="http://designative.info/category/autodesk/" title="read more article about Autodesk at { design@tive } information design">Autodesk</a> developers of Autodesk Maya Fluid Effects System have been awarded <a href="http://www.oscars.org/press/pressreleases/2008/08.01.04a.html" title="10 Scientific and Technical Achievements">Technical Achievement Awards</a> from the <a target="_blank" href="http://www.oscars.org/index.html" title="Academy of Motion Picture Arts and Sciences">Academy of Motion Picture Arts and Sciences</a>. Autodesk developers <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&#38;id=7669796" title="Our Very Fluid Fellows">Duncan Brinsmead</a>, <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&#38;id=7669796" title="Our Very Fluid Fellows">Jos Stam</a>, Julia Pakalns and Martin Werner were recognized with Technical Achievement Awards for the design and implementation of the Maya Fluid Effects System at the Scientific and Technical Academy Awards ceremony held earlier this month...]]></description>
			<content:encoded><![CDATA[<p><a href="http://designative.info/category/autodesk/"  title="read more article about Autodesk at { design@tive } information design">Autodesk</a> developers of Autodesk Maya Fluid Effects System have been awarded <a href="http://www.oscars.org/press/pressreleases/2008/08.01.04a.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.oscars.org');" title="10 Scientific and Technical Achievements">Technical Achievement Awards</a> from the <a target="_blank" href="http://www.oscars.org/index.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.oscars.org');" title="Academy of Motion Picture Arts and Sciences">Academy of Motion Picture Arts and Sciences</a>.</p>
<p>The <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7636671" onclick="javascript:pageTracker._trackPageview('/outbound/article/usa.autodesk.com');" title="Maya Fluid Effects System">Maya Fluid Effects System</a> allows digital artists to create realistic animation of liquids and gases, using novel simulation techniques for accuracy and speed, as well as a unique scripting language for working with volumetric data.</p>
<p>Autodesk developers <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7669796" onclick="javascript:pageTracker._trackPageview('/outbound/article/usa.autodesk.com');" title="Our Very Fluid Fellows">Duncan Brinsmead</a>, <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7669796" onclick="javascript:pageTracker._trackPageview('/outbound/article/usa.autodesk.com');" title="Our Very Fluid Fellows">Jos Stam</a>, Julia Pakalns and Martin Werner were recognized with Technical Achievement Awards for the design and implementation of the Maya Fluid Effects System at the Scientific and Technical Academy Awards ceremony held earlier this month.</p>
<p><a href="http://designative.info/?s=Marc+Petit"  title="read more articles about Marc Petit at { design@tive } information design">Marc Petit</a>, senior vice president, Autodesk Media &amp; Entertainment, said, “It is such an honor to be recognized with this Scientific and Technical Award by the Academy of Motion Picture Arts and Sciences—the gold standard of achievement in filmmaking technology.  This award is a testament to our brilliant engineers who continue to blaze new trails for the entire 3D computer graphics industry.”</p>
<p>Recipients are selected by the Academy for their ability to demonstrate a proven record of contributing significant value to the process of making motion pictures.</p>
<p>This is the fifth time innovative technology developments from Autodesk have been recognized by the Academy of Motion Pictures Arts and Sciences with Scientific and Technical Achievement Awards.</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
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		<title>Autodesk Splits 3ds Max 2009 For Games, Designers</title>
		<link>http://designative.info/2008/02/17/autodesk-splits-3ds-max-2009-for-games-designers/</link>
		<comments>http://designative.info/2008/02/17/autodesk-splits-3ds-max-2009-for-games-designers/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 02:57:02 +0000</pubDate>
		<dc:creator>Itamar Medeiros</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[autodesk]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[information technology]]></category>

		<category><![CDATA[market]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[united states]]></category>

		<guid isPermaLink="false">http://designative.info/2008/02/17/autodesk-splits-3ds-max-2009-for-games-designers/</guid>
		<description><![CDATA[<a href="http://designative.info/category/autodesk/" title="read more articles about Autodesk, Inc. at { design@tive } infor mation design">Autodesk</a> has announced that with the forthcoming release of 3ds Max, it will be splitting the release into two products, 3ds Max 2009 Entertainment, for game and movie producers, and 3ds Max Design 2009, for architects, designers and visualization specialists. Both versions will offer new rendering capabilities and improved interoperability with other products like Revit, as well as additional time-saving animation and mapping workflow tools...]]></description>
			<content:encoded><![CDATA[<p><a href="http://designative.info/category/autodesk/"  title="read more articles about Autodesk, Inc. at { design@tive } infor mation design">Autodesk</a> has announced that with the forthcoming release of 3ds Max, it will be splitting the release into two products, 3ds Max 2009 Entertainment, for game and movie producers, and 3ds Max Design 2009, for architects, designers and visualization specialists.</p>
<p>Both versions will offer new rendering capabilities and improved interoperability with other products like Revit, as well as additional time-saving animation and mapping workflow tools.</p>
<p>Its <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=5659313" onclick="javascript:pageTracker._trackPageview('/outbound/article/usa.autodesk.com');" title="Key Features for Games Developers">entertainment</a> branded version will include a new <a target="_blank" href="http://management.cadalyst.com/cadman/product/productDetail.jsp?id=491725" onclick="javascript:pageTracker._trackPageview('/outbound/article/management.cadalyst.com');" title="3D Modeling, Rendering, and Animation">Reveal rendering toolset</a> to streamline iterative workflows, a ProMaterials material library for simulating real-world surfaces, as well as numerous biped enhancements and new UV editing tools. It will also include Recognize, a new scene-loading technology which it says will significantly improve the inter-application workflow with <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/index?id=3781831&amp;siteID=123112" onclick="javascript:pageTracker._trackPageview('/outbound/article/usa.autodesk.com');" title="Autodesk Revit Architecture">Revit Architecture</a> 2009.</p>
<p>Its design branded version will include all features of the entertainment branded version, with the exception of an included software development toolkit, used primarily in game and video markets to to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the 3ds Max. The design version will also include &#8220;<a target="_blank" href="http://www.digitalartsonline.co.uk/news/index.cfm?newsid=9512&amp;page=1&amp;pagepos=2" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.digitalartsonline.co.uk');" title="Exposure Technology">Exposure technology</a>,&#8221; to simulate and analyze sun, sky, and artificial lighting to assist with LEED 8.1 certification.</p>
<p>&#8220;Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers. 3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more. This simplifies the learning process and makes it easier for users to find the information that&#8217;s most relevant to them&#8221;, said <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=9556575" onclick="javascript:pageTracker._trackPageview('/outbound/article/usa.autodesk.com');" title="Marc Petit, Senior Vice President, Media &amp; Entertainment, Autodesk">Marc Petit</a>, senior vice president, Autodesk Media &amp; Entertainment.</p>
]]></content:encoded>
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	<creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
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		<title>Super Bowl XLII: Digital Artists Tackle Commercials With Autodesk Solutions</title>
		<link>http://designative.info/2008/02/11/super-bowl-xlii-digital-artists-tackle-commercials-with-autodesk-solutions/</link>
		<comments>http://designative.info/2008/02/11/super-bowl-xlii-digital-artists-tackle-commercials-with-autodesk-solutions/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 04:51:21 +0000</pubDate>
		<dc:creator>Itamar Medeiros</dc:creator>
		
		<category><![CDATA[advertising]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[autodesk]]></category>

		<category><![CDATA[information technology]]></category>

		<category><![CDATA[innovation]]></category>

		<category><![CDATA[market]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[united states]]></category>

		<guid isPermaLink="false">http://designative.info/2008/02/11/super-bowl-xlii-digital-artists-tackle-commercials-with-autodesk-solutions/</guid>
		<description><![CDATA[More than 30 Super Bowl XLII TV commercials for Bridgestone, Budweiser, Coca-Cola, FedEx and other advertisers were created using Autodesk, Inc. technology. Autodesk's visual effects, editing/ finishing and 3D modeling, animation and rendering software were used to deliver computer-generated imagery, including digital animals and environments. "With a viewership of over 97 million people, this year's Super Bowl commercials have exceeded expectations and delivered the inspired entertainment we look forward to year after year," said <a target="_blank" href="http://money.cnn.com/news/newsfeeds/articles/prnewswire/AQW19606022008-1.htm" title="Karim Salabi, on Autodek's solutions for post-production">Karim Salabi</a>, Autodesk Media &#38; Entertainment vice president of marketing...]]></description>
			<content:encoded><![CDATA[<p>More than 30 Super Bowl XLII TV commercials for Bridgestone, Budweiser, Coca-Cola, FedEx and other advertisers were created using Autodesk, Inc. technology. Autodesk&#8217;s visual effects, editing/ finishing and 3D modeling, animation and rendering software were used to deliver computer-generated imagery, including digital animals and environments.</p>
<p>&#8220;With a viewership of over 97 million people, this year&#8217;s Super Bowl commercials have exceeded expectations and delivered the inspired entertainment we look forward to year after year,&#8221; said <a target="_blank" href="http://money.cnn.com/news/newsfeeds/articles/prnewswire/AQW19606022008-1.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/money.cnn.com');" title="Karim Salabi, on Autodek's solutions for post-production">Karim Salabi</a>, Autodesk Media &amp; Entertainment vice president of marketing. &#8220;Once again, leading post-production facilities relied on Autodesk solutions to deliver high-impact TV commercials, all within the strict deadlines of commercial post-production.&#8221;</p>
<p>Numerous post-production facilities worked on the creation of Super Bowl commercials with Autodesk solutions:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/GuNIt5WVmZI&#038;hl=pt-br"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/GuNIt5WVmZI&#038;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
<a target="_blank" href="http://www.methodstudios.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.methodstudios.com');" title="Method provides a permanent base for an international roster of visual effects artists who specialize in digital imagery.">Method Studios</a> completed two Bridgestone Tires spots.  The <a target="_blank" href="http://www.autodesk.com/flame" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.autodesk.com');" title="Autodesk Flame">Autodesk Flame</a> visual effects system was used on Unexpected Obstacles, while The Scream was completed with <a target="_blank" href="http://www.autodesk.com/maya" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.autodesk.com');" title="Autodesk Maya">Autodesk Maya</a> 3D animation, modeling and rendering software to mold, rig and animate seven animals.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/vVrmPymc7uQ&#038;hl=pt-br"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vVrmPymc7uQ&#038;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
<a target="_blank" href="http://www.the-mill.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.the-mill.com');" title="The Mill is a world renowned, Oscar-winning visual effects company, based in London and New York, which specialises in post production for commercials, music videos and TV.">The Mill</a> used the <a target="_blank" href="http://www.autodesk.com/smoke" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.autodesk.com');" title="Autodesk Smoke">Autodesk Smoke</a> editing and finishing system, <a target="_blank" href="http://www.autodesk.com/mudbox" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.autodesk.com');" title="Autodesk Mudbox">Autodesk Mudbox</a> brush-based modeling software, Flame and Maya to create a variety of commercials, including Coca-Cola&#8217;s It&#8217;s Mine (Mudbox, the nCloth functionality in Maya, Flame and Smoke).</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/vI1fwLIAghM&#038;hl=pt-br"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vI1fwLIAghM&#038;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
Filmworkers Club used the <a target="_blank" href="http://www.autodesk.com/inferno" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.autodesk.com');" title="Autodesk Inferno">Autodesk Inferno</a> visual effects system, Smoke and Flame to create several spots, including Budweiser&#8217;s Clydesdale Team.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-njbSZWPTyo&#038;hl=pt-br"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-njbSZWPTyo&#038;hl=pt-br" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
<a target="_blank" href="http://www.framestore-cfc.com/commercials/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.framestore-cfc.com');" title="Framestore NY">Framestore NY</a> used Maya for modeling, look development, animation and rendering of computer generated birds in FedEx&#8217;s Carrier Pigeons, as well as Flame for compositing.</p>
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		<title>Autodesk Wins the National Television Academy Awards for 3ds Max and Maya</title>
		<link>http://designative.info/2008/02/05/autodesk-wins-the-national-television-academy-awards-for-3ds-max-and-maya/</link>
		<comments>http://designative.info/2008/02/05/autodesk-wins-the-national-television-academy-awards-for-3ds-max-and-maya/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:37:37 +0000</pubDate>
		<dc:creator>Itamar Medeiros</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[autodesk]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[gaming]]></category>

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		<guid isPermaLink="false">http://designative.info/2008/02/05/autodesk-wins-the-national-television-academy-awards-for-3ds-max-and-maya/</guid>
		<description><![CDATA[Autodesk announced today that its Autodesk 3ds Max software and Autodesk Maya software for 3D modeling, animation and rendering have won <a target="_blank" href="http://www.emmyonline.org/tech/59th_webcast.html" title="Technology &#38; Engineering Emmy Awards">Technology and Engineering Awards</a> from the <a target="_blank" href="http://www.emmyonline.org/" title="National Television Academy Awards">National Academy of Television Arts &#38; Sciences</a>, in the Gaming Category of Visual Digital Content Creation Tools and Their Impact. Now in its fourth year, this category award recognizes pioneering efforts and breakthroughs in the gaming world...]]></description>
			<content:encoded><![CDATA[<p>Autodesk announced today that its Autodesk 3ds Max software and Autodesk Maya software for 3D modeling, animation and rendering have won <a target="_blank" href="http://www.emmyonline.org/tech/59th_webcast.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.emmyonline.org');" title="Technology &amp; Engineering Emmy Awards">Technology and Engineering Awards</a> from the <a target="_blank" href="http://www.emmyonline.org/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.emmyonline.org');" title="National Television Academy Awards">National Academy of Television Arts &amp; Sciences</a>, in the Gaming Category of Visual Digital Content Creation Tools and Their Impact. Now in its fourth year, this category award recognizes pioneering efforts and breakthroughs in the gaming world.</p>
<p><a target="_blank" href="http://www.emmyonline.org/emmy/tech.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.emmyonline.org');" title="Emmy Awards: Technology &amp; Engineering">Seth Haberman</a>, chair of the Video Gaming and Technology Awards Panel, said, &#8220;An expert peer group studied digital content creation tools over a six-month period, and we unanimously awarded both Autodesk tools. The majority of video games are created with Autodesk products. As well, these industry- standard tools continue to shape the most sophisticated digital content across numerous entertainment platforms. I congratulate Autodesk on driving 3D innovation with 3ds Max and Maya.&#8221;</p>
<p><a target="_blank" href="http://www.broadcastbuyer.tv/publish/Industry_Awards_79/Autodesk_Wins_National_Television_Academy_Awards_For_3ds_Max_Maya_14424.shtml" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.broadcastbuyer.tv');" title="Autodesk Wins National Television Academy Awards For 3ds Max &amp; Maya">Marc Petit</a>, senior vice president, Autodesk Media &amp; Entertainment, said, &#8220;On behalf of Autodesk, I thank the National Academy of Television Arts &amp; Sciences for this tremendous honor. I&#8217;d also like to thank all the Autodesk artists out there. They have an amazing passion for our products; constantly motivating and inspiring us to take our tools in new directions. We&#8217;re dedicated to making 3ds Max and Maya the most innovative 3D tools for storytelling, cinematography and visual communication.&#8221;</p>
<p>3ds Max and Maya received the awards on January 7, 2008 at the 59th Annual Technology and Engineering Awards ceremony held in Las Vegas, Nevada. Launched in 1948, the Technology and Engineering Awards honor development and innovation in broadcast technology and recognize companies, organizations and individuals for breakthroughs in technology that have a significant effect on television engineering.</p>
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