In this presentation, Camille Moussette explores the opportunities and challenges related to developing new multimodal interfaces specifically based on the touch sense. It will present various methods, techniques, tools and processes that interaction designers can use to assess, sketch, create and evaluate dynamic haptic and multimodal interfaces.
Our sensorial system is our interface to the world. It is through and with our senses that we can perceive, reason and exchange with external systems, living or not. Our professional and personal activities are made of rich and complex sensorial experiences, spanning on different stimulus and modalities. Up to now, the repertoire of input and output forms generally found in human-device interfaces have been usually centered on vision and to some extend audition. Despite decades of research and development, very few systems or devices today go beyond these two senses and truly offer rich multimodal interaction. Why is that so?
Born in Montreal, Canada. Hyperactive by nature, Camille Moussette likes the blurry connections between humans, atoms and bits. He holds a Physics degree, a bachelor in Industrial Design and a Masters in Interaction Design. His work experience includes microelectronics R&D (IBM and NRC Canada), web consulting and various involvement in projects ranging from building architectural snow structures in Scandinavia and Italy, to developing new mobile systems in collaboration with Nokia. He is currently pursuing a Ph.D. researching mobile haptic interfaces and teaching classes in Experience Prototyping, Hardware Sketching and Design Ethnography at the Umeå Institute of Design in Sweden.
Watch Camille Moussette’s “Sketching Multimodal and Haptic Interfaces” talk at IxDA | Interaction ‘09 Conference
In this presentation, Camille Moussette explores the opportunities and challenges related to developing new multimodal interfaces specifically based on the touch sense. It will present various methods, techniques, tools and processes that interaction designers can use to assess, sketch, create and evaluate dynamic haptic and multimodal interfaces.
Our sensorial system is our interface to the world. It is through and with our senses that we can perceive, reason and exchange with external systems, living or not. Our professional and personal activities are made of rich and complex sensorial experiences, spanning on different stimulus and modalities. Up to now, the repertoire of input and output forms generally found in human-device interfaces have been usually centered on vision and to some extend audition. Despite decades of research and development, very few systems or devices today go beyond these two senses and truly offer rich multimodal interaction. Why is that so?
Camille Moussette – Sketching Multimodal and Haptic Interfaces from Interaction Design Association on Vimeo.
Born in Montreal, Canada. Hyperactive by nature, Camille Moussette likes the blurry connections between humans, atoms and bits. He holds a Physics degree, a bachelor in Industrial Design and a Masters in Interaction Design. His work experience includes microelectronics R&D (IBM and NRC Canada), web consulting and various involvement in projects ranging from building architectural snow structures in Scandinavia and Italy, to developing new mobile systems in collaboration with Nokia. He is currently pursuing a Ph.D. researching mobile haptic interfaces and teaching classes in Experience Prototyping, Hardware Sketching and Design Ethnography at the Umeå Institute of Design in Sweden.
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