Super Bowl XLII: Digital Artists Tackle Commercials With Autodesk Solutions
More than 30 Super Bowl XLII TV commercials for Bridgestone, Budweiser, Coca-Cola, FedEx and other advertisers were created using Autodesk, Inc. technology. Autodesk’s visual effects, editing/ finishing and 3D modeling, animation and rendering software were used to deliver computer-generated imagery, including digital animals and environments.
“With a viewership of over 97 million people, this year’s Super Bowl commercials have exceeded expectations and delivered the inspired entertainment we look forward to year after year,” said Karim Salabi, Autodesk Media & Entertainment vice president of marketing. “Once again, leading post-production facilities relied on Autodesk solutions to deliver high-impact TV commercials, all within the strict deadlines of commercial post-production.”
Numerous post-production facilities worked on the creation of Super Bowl commercials with Autodesk solutions:
Method Studios completed two Bridgestone Tires spots. The Autodesk Flame visual effects system was used on Unexpected Obstacles, while The Scream was completed with Autodesk Maya 3D animation, modeling and rendering software to mold, rig and animate seven animals.
The Mill used the Autodesk Smoke editing and finishing system, Autodesk Mudbox brush-based modeling software, Flame and Maya to create a variety of commercials, including Coca-Cola’s It’s Mine (Mudbox, the nCloth functionality in Maya, Flame and Smoke).
Filmworkers Club used the Autodesk Inferno visual effects system, Smoke and Flame to create several spots, including Budweiser’s Clydesdale Team.
Framestore NY used Maya for modeling, look development, animation and rendering of computer generated birds in FedEx’s Carrier Pigeons, as well as Flame for compositing.
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